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General Tabletop Discussion
*Pathfinder & Starfinder
The case against Combat Superiority
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<blockquote data-quote="Chris_Nightwing" data-source="post: 6010425" data-attributes="member: 882"><p>I completely agree that a dull combat can be the result of dull players and dull decisions. But there's still the balance issue - currently you can choose knockdown over 1dX extra damage. It's rarely better to choose to do this. If you made it better - say it took an action to stand up again - it becomes too powerful and is used all the time. You have to make the power just right. Now if knocking someone down cost you a resource you might not get back until the end of the fight.. then it could be more powerful. Spend two awesome points to knockdown and it takes them an action to get back up, and you only have 3-4 awesome points. Much easier to balance because it can't be spammed and does offer a genuine alternative to just damage.</p></blockquote><p></p>
[QUOTE="Chris_Nightwing, post: 6010425, member: 882"] I completely agree that a dull combat can be the result of dull players and dull decisions. But there's still the balance issue - currently you can choose knockdown over 1dX extra damage. It's rarely better to choose to do this. If you made it better - say it took an action to stand up again - it becomes too powerful and is used all the time. You have to make the power just right. Now if knocking someone down cost you a resource you might not get back until the end of the fight.. then it could be more powerful. Spend two awesome points to knockdown and it takes them an action to get back up, and you only have 3-4 awesome points. Much easier to balance because it can't be spammed and does offer a genuine alternative to just damage. [/QUOTE]
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The case against Combat Superiority
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