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General Tabletop Discussion
*Pathfinder & Starfinder
The case against Combat Superiority
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<blockquote data-quote="Vikingkingq" data-source="post: 6010672" data-attributes="member: 66208"><p>A couple things:</p><p></p><p>1. I think the current paradigm of 1 die for the first 4 levels gets us thinking in the wrong way about Combat Superiority - CS isn't about choosing between mutually exclusive abilities, but rather is about making combinations (i.e, not just damage or knockback but damage AND knockback or knockback AND knockdown). I think more but smaller dice earlier on would help make that clear: if you started at level 1 with 2d4 CS dice, then you have the option to mix-and-match effects, which better balances the different options. Right now, Knockdown isn't too exciting, but Knockdown combined with Push really messes with an opponent's movement vis-a-vis stabbing your squishies.</p><p></p><p>2. Higher level multi-dice maneuvers. We know (from the PA/PVP podcast) that at higher levels, you get maneuvers that cost 3-4 dice to fire off more impressive effects like Whirlwind and Riposte. That offers another balance point against just dumping dice into Deadly Strike, and it creates another level of strategy.</p></blockquote><p></p>
[QUOTE="Vikingkingq, post: 6010672, member: 66208"] A couple things: 1. I think the current paradigm of 1 die for the first 4 levels gets us thinking in the wrong way about Combat Superiority - CS isn't about choosing between mutually exclusive abilities, but rather is about making combinations (i.e, not just damage or knockback but damage AND knockback or knockback AND knockdown). I think more but smaller dice earlier on would help make that clear: if you started at level 1 with 2d4 CS dice, then you have the option to mix-and-match effects, which better balances the different options. Right now, Knockdown isn't too exciting, but Knockdown combined with Push really messes with an opponent's movement vis-a-vis stabbing your squishies. 2. Higher level multi-dice maneuvers. We know (from the PA/PVP podcast) that at higher levels, you get maneuvers that cost 3-4 dice to fire off more impressive effects like Whirlwind and Riposte. That offers another balance point against just dumping dice into Deadly Strike, and it creates another level of strategy. [/QUOTE]
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The case against Combat Superiority
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