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The Case for a Magic Item Shop?
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<blockquote data-quote="BASHMAN" data-source="post: 6409002" data-attributes="member: 8277"><p>My character is a human, very adept in stealth, re-skinned as a ninja. Sneaking and scouting for the party is her role in the group. But recently we've been in the underdark and it looks like we're going to be there for quite some time. My main role, sneaking ahead and scouting, is now useless because I: </p><p>A. Cannot see in the dark and </p><p>B. If I use a light-source, I am automatically not stealthed, making me the worst ninja ever.</p><p></p><p>Currently now that we're in the underdark, I still use stealth, but I have to travel with the "light pack" of other characters that need light to see, while others who can see in the dark, but aren't as adept at stealth, do the scouting. At best, this just gives me an edge in the first combat round when we're attacked, but I cannot do the scouting / recon that I'm good at. </p><p></p><p>If I want to keep doing what my character was built to do (and did very successfully before we got to the underdark) I *require* the ability to see in the dark. This would likely entail some sort of magic item (some sort of goggles, I guess) that would let me do that. At present, there is a 0% chance that I will get such an item (what are the odds of that being in a drow's random treasure pile)? </p><p></p><p>My options seem to be: A. multi-classing into Warlock JUST TO GET DEVIL's SIGHT, which is not fitting with this character's concept and totally cheesy and the GM HATES multi-classing level-dips for features (and I agree with him). </p><p>B. Beg the GM to drop a darkvision item for me in some future treasure pile. I hate the very idea of this; that monsters will carry custom-made treasure for whiny PCs. </p><p>C. make it possible for people to buy some magic items. </p><p></p><p>I've got THOUSANDS of GP and <u>nothing</u> to spend it on, because we cannot buy magic items, even minor ones. What are we supposed to <u>DO</u> with all that gold, anyway? Buy hexes on the world map? </p><p></p><p>I get why some items should be rare; it makes magic more special, yada yada. But relying on the kindness of others... both the GM to drop the exact treasure I need and THE OTHER PLAYERS TO ALLOW ME HAVE IT (seriously I've played in a party before where the dwarf would INSIST on taking goggles of darkvision and had some sort of logic-gymnastics spectacle as to why that would be appropriate just to grief other players).</p><p></p><p>I understand not having enchanted weapons, armor, rings, and such "legendary" things for sale. But making small, utilitarian items purchasable might give us something to spend our gold on and allow characters to do things like adventure in hostile environments (like under water dungeons or the underdark, etc.).</p></blockquote><p></p>
[QUOTE="BASHMAN, post: 6409002, member: 8277"] My character is a human, very adept in stealth, re-skinned as a ninja. Sneaking and scouting for the party is her role in the group. But recently we've been in the underdark and it looks like we're going to be there for quite some time. My main role, sneaking ahead and scouting, is now useless because I: A. Cannot see in the dark and B. If I use a light-source, I am automatically not stealthed, making me the worst ninja ever. Currently now that we're in the underdark, I still use stealth, but I have to travel with the "light pack" of other characters that need light to see, while others who can see in the dark, but aren't as adept at stealth, do the scouting. At best, this just gives me an edge in the first combat round when we're attacked, but I cannot do the scouting / recon that I'm good at. If I want to keep doing what my character was built to do (and did very successfully before we got to the underdark) I *require* the ability to see in the dark. This would likely entail some sort of magic item (some sort of goggles, I guess) that would let me do that. At present, there is a 0% chance that I will get such an item (what are the odds of that being in a drow's random treasure pile)? My options seem to be: A. multi-classing into Warlock JUST TO GET DEVIL's SIGHT, which is not fitting with this character's concept and totally cheesy and the GM HATES multi-classing level-dips for features (and I agree with him). B. Beg the GM to drop a darkvision item for me in some future treasure pile. I hate the very idea of this; that monsters will carry custom-made treasure for whiny PCs. C. make it possible for people to buy some magic items. I've got THOUSANDS of GP and [U]nothing[/U] to spend it on, because we cannot buy magic items, even minor ones. What are we supposed to [U]DO[/U] with all that gold, anyway? Buy hexes on the world map? I get why some items should be rare; it makes magic more special, yada yada. But relying on the kindness of others... both the GM to drop the exact treasure I need and THE OTHER PLAYERS TO ALLOW ME HAVE IT (seriously I've played in a party before where the dwarf would INSIST on taking goggles of darkvision and had some sort of logic-gymnastics spectacle as to why that would be appropriate just to grief other players). I understand not having enchanted weapons, armor, rings, and such "legendary" things for sale. But making small, utilitarian items purchasable might give us something to spend our gold on and allow characters to do things like adventure in hostile environments (like under water dungeons or the underdark, etc.). [/QUOTE]
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