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The Case for a Magic Item Shop?
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<blockquote data-quote="BASHMAN" data-source="post: 6410204" data-attributes="member: 8277"><p>You are aware that those animals have different sensory organs and neuro-processing capabilities than a human, correct? That these evolved of thousands of years to adapt to these situations over generations, not after a few weeks for a single creature. If not, rest assured, the writers of the D&D rules at least knew this and incorporated this knowledge into the write-up of the bat. </p><p></p><p>The rules of the game actually say that those creatures possess a special ability that lets them use a sense other than normal sight; an ability that humans explicitly do not have according to the rules. If you don't believe me, consult the human write-up in the player's handbook and the bat write-up in the appendix and you will see it. Note the bat's "Blind Sight" and "Echolocation" entries, and the human's lack of the same.</p></blockquote><p></p>
[QUOTE="BASHMAN, post: 6410204, member: 8277"] You are aware that those animals have different sensory organs and neuro-processing capabilities than a human, correct? That these evolved of thousands of years to adapt to these situations over generations, not after a few weeks for a single creature. If not, rest assured, the writers of the D&D rules at least knew this and incorporated this knowledge into the write-up of the bat. The rules of the game actually say that those creatures possess a special ability that lets them use a sense other than normal sight; an ability that humans explicitly do not have according to the rules. If you don't believe me, consult the human write-up in the player's handbook and the bat write-up in the appendix and you will see it. Note the bat's "Blind Sight" and "Echolocation" entries, and the human's lack of the same. [/QUOTE]
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