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General Tabletop Discussion
*Dungeons & Dragons
The Case for a Magic Item Shop?
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<blockquote data-quote="Mishihari Lord" data-source="post: 6410740" data-attributes="member: 128"><p>I see. Well I really, really hate the idea of a magic WalMart, but if you have a city, there are a lot of other ways to sell or otherwise acquire a magic item</p><ol> <li data-xf-list-type="ol">A general store. I wouldn't expect to see a magic shop in D&D any more than I'd expect to see a technology shop in RL, it's too general. But it wouldn't be too unreasonable to find a piece or two in a regular store. Maybe the merchant doesn't even know what he's got.</li> <li data-xf-list-type="ol">Commision one from the local wizard</li> <li data-xf-list-type="ol">Put an "order" in with the local theive's guild.</li> <li data-xf-list-type="ol">Buy/steal one from a museum</li> <li data-xf-list-type="ol">Ask around to see if any citizen had one they might part with</li> <li data-xf-list-type="ol">Talk to other travelers. A trade caravan in this region might have such a thing and might be willing to part with it for the right price.</li> <li data-xf-list-type="ol">Do a little research then engage in some grave robbing</li> <li data-xf-list-type="ol">See if the local temple of your faith has one they would loan out for a worthy cause.</li> <li data-xf-list-type="ol">Get a polymorph into a form with darkvision (if the duration's long enough)</li> <li data-xf-list-type="ol">Maybe the local government has one and it could be bought/stolen/borrowed or the person might be bribed.</li> <li data-xf-list-type="ol"></li> </ol><p>If I were your DM and you wanted to do any of these, I'd make it a one session mini-adventure, and make other rewards available that would motivate the rest of the party to participate.</p></blockquote><p></p>
[QUOTE="Mishihari Lord, post: 6410740, member: 128"] I see. Well I really, really hate the idea of a magic WalMart, but if you have a city, there are a lot of other ways to sell or otherwise acquire a magic item [LIST=1] [*]A general store. I wouldn't expect to see a magic shop in D&D any more than I'd expect to see a technology shop in RL, it's too general. But it wouldn't be too unreasonable to find a piece or two in a regular store. Maybe the merchant doesn't even know what he's got. [*]Commision one from the local wizard [*]Put an "order" in with the local theive's guild. [*]Buy/steal one from a museum [*]Ask around to see if any citizen had one they might part with [*]Talk to other travelers. A trade caravan in this region might have such a thing and might be willing to part with it for the right price. [*]Do a little research then engage in some grave robbing [*]See if the local temple of your faith has one they would loan out for a worthy cause. [*]Get a polymorph into a form with darkvision (if the duration's long enough) [*]Maybe the local government has one and it could be bought/stolen/borrowed or the person might be bribed. [*] [/LIST] If I were your DM and you wanted to do any of these, I'd make it a one session mini-adventure, and make other rewards available that would motivate the rest of the party to participate. [/QUOTE]
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The Case for a Magic Item Shop?
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