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The Case for a Magic Item Shop?
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<blockquote data-quote="Kaychsea" data-source="post: 6410804" data-attributes="member: 70176"><p>I'll say it again, a question of style.</p><p></p><p>I don't like the concept of the ACME Magic Artifact Co dropping off goodies. As this is the main thrust of the thread (although in chunks it has read very much like the Warlock gimping thread) that's where I stand. I, and most of the groups I've played with prefer a more roleplaying approach to problem solving, rather than just being presented with a queue of people to "talk" to. In these forums I've seen that described as blatant railroading.</p><p>As to sudden light have no mechanistic role to play, it falls in with a large number of situations that Mearls and Co have more than suggested be decided by individual DMs. Fiat is a strong element, I'd go so far as to say a necessary element, to fulfilling their original claims way back at the start to allow people to play in the style they want from Basic to 4e or even, the gods forfend, to allow 5e to stand as its own beast.</p><p>So, yes. At my table a sudden flare of light from dim to bright would give the party an advantage for a round or two assuming they were ready for it, when facing creatures that found glowing fungus a reason for wearing shades. I wouldn't expect that to be the case at everybody else's though.</p><p></p><p>At the heart of it, this is a roleplaying game with rules, not a ruleplaying game with rolls.</p></blockquote><p></p>
[QUOTE="Kaychsea, post: 6410804, member: 70176"] I'll say it again, a question of style. I don't like the concept of the ACME Magic Artifact Co dropping off goodies. As this is the main thrust of the thread (although in chunks it has read very much like the Warlock gimping thread) that's where I stand. I, and most of the groups I've played with prefer a more roleplaying approach to problem solving, rather than just being presented with a queue of people to "talk" to. In these forums I've seen that described as blatant railroading. As to sudden light have no mechanistic role to play, it falls in with a large number of situations that Mearls and Co have more than suggested be decided by individual DMs. Fiat is a strong element, I'd go so far as to say a necessary element, to fulfilling their original claims way back at the start to allow people to play in the style they want from Basic to 4e or even, the gods forfend, to allow 5e to stand as its own beast. So, yes. At my table a sudden flare of light from dim to bright would give the party an advantage for a round or two assuming they were ready for it, when facing creatures that found glowing fungus a reason for wearing shades. I wouldn't expect that to be the case at everybody else's though. At the heart of it, this is a roleplaying game with rules, not a ruleplaying game with rolls. [/QUOTE]
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