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The Case for a Magic Item Shop?
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<blockquote data-quote="Kaychsea" data-source="post: 6410857" data-attributes="member: 70176"><p>Not calling it Walmart doesn't make it not Walmart.</p><p></p><p>Look at it this way, in 5e Goggles of Night are uncommon, wonderous items with slightly better effect than their 3e equivalents. In 3e they were 12,000gp medium wonderous items which meant that 6th level was the kind of range you would start to find PCs with them (all from DMG). Given the indicated increased rarity of magic items (Mearls et al frequent references), the additional range in dv for creatures with it I think if you are giving gold costs it would be substantially more. So you would need an active economy in these items in a large city to have a shop selling this sort of thing as a stock item, otherwise you are making an order which could take weeks to fill, either waiting for one to turn up or be made. In 3e 12 days plus time to find someone to start, in 5e the worst case scenario, where magic item creation is treated like crafting, that would be a wait of over six years. It's not like buying a tin of beans, it's more like buying a Ferrari and accepting that you'll have it in six months.</p><p></p><p></p><p>Here we agree, and as I have said we are talking about a difference in style, looking at the problem from different ends. Your table prefers a join-the-dots style and mine more that of a colouring book, I've had campaigns go off track for months because the party have wandered off to do something I didn't think was as interesting but they came across by talking to a guy in a pub. As long as people are enjoying themselves it's all good.</p><p></p><p></p><p>That is missing the point so hard it is difficult to interpret is as not being willful. </p><p></p><p></p><p></p><p></p><p>That's quite a narrow point of view. It may have started as a skirmish game but it's become a lot more than that these days. To me the rules, the dice, are subservient to the story. Your own sig says "Use the rules. Don't let the rules use you." That's a good place to start.</p></blockquote><p></p>
[QUOTE="Kaychsea, post: 6410857, member: 70176"] Not calling it Walmart doesn't make it not Walmart. Look at it this way, in 5e Goggles of Night are uncommon, wonderous items with slightly better effect than their 3e equivalents. In 3e they were 12,000gp medium wonderous items which meant that 6th level was the kind of range you would start to find PCs with them (all from DMG). Given the indicated increased rarity of magic items (Mearls et al frequent references), the additional range in dv for creatures with it I think if you are giving gold costs it would be substantially more. So you would need an active economy in these items in a large city to have a shop selling this sort of thing as a stock item, otherwise you are making an order which could take weeks to fill, either waiting for one to turn up or be made. In 3e 12 days plus time to find someone to start, in 5e the worst case scenario, where magic item creation is treated like crafting, that would be a wait of over six years. It's not like buying a tin of beans, it's more like buying a Ferrari and accepting that you'll have it in six months. Here we agree, and as I have said we are talking about a difference in style, looking at the problem from different ends. Your table prefers a join-the-dots style and mine more that of a colouring book, I've had campaigns go off track for months because the party have wandered off to do something I didn't think was as interesting but they came across by talking to a guy in a pub. As long as people are enjoying themselves it's all good. That is missing the point so hard it is difficult to interpret is as not being willful. That's quite a narrow point of view. It may have started as a skirmish game but it's become a lot more than that these days. To me the rules, the dice, are subservient to the story. Your own sig says "Use the rules. Don't let the rules use you." That's a good place to start. [/QUOTE]
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