Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
The Case for a Magic Item Shop?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="the Jester" data-source="post: 6411692" data-attributes="member: 1210"><p>Paraxis, over and over again, in thread after thread, I see you making these absolute statements about how D&D should run, how "you should never" this and how that is unfun. </p><p></p><p>I know I'm repeating basically what others have said in this thread, but <em>your way is not the objectively correct, proper, One True Way to play D&D.</em> It isn't; it's a playstyle choice. In fact, there was a huge amount of discussion about a passage in the 4e DMG that said, basically, "Skip talking to the guards and the city gates and get to the fun stuff"- a lot of people said, "Wait, what? Talking to the guards <em>is</em> fun." Which sounds a lot to me like some of the exchanges you're involved in in this thread- you're insisting that certain things simply aren't fun, but they are to some groups. I wish you'd try to understand that you aren't doing it right and they aren't doing it wrong, but you are both just doing it different. </p><p></p><p></p><p></p><p>But a lot of groups enjoy that. And a lot of DMs don't want to handwave that kind of thing; it's important or fun enough that they do want it as part of the game.</p><p></p><p></p><p></p><p>Nope. Not all games have a 'story' at all, at least not until the players are recounting what happened in the game. And your description of pcs interacting with npcs is pretty insulting to the camp that likes roleplaying out those interactions.</p><p></p><p>Look, you might not know who's important in a given town. The people who are important might be different depending on what you want to do, so if you decide to enter politics, the town council is the important group, but if you decide to go seek out the missing horses, maybe the local stabler, groom and farrier. On the other hand, if you're looking to connect with the local fey, maybe you need to talk to the town's kids or the local druid. Heck, the important ones might end up being the farmer who you were nice to (he hides you when the assassins come looking for you!) and the traveling merchant. And exploring that community is tons of fun for some of us.</p><p></p><p></p><p></p><p>But he doesn't. He only has disadvantage/grants advantage if he insists on sticking to the darkness without anything to compensate his senses. </p><p></p><p>Sure, that means that in this situation he can't go scout very far ahead of the party. Well, maybe the solution is not to count on his scouting skills in situations where he can't really make use of them. IMHO a pc that is so much of a one-trick pony that he or she can't deal with <em>one of the most common situations in the game</em> - darkness - needs to either plan better or find a secondary set of skills/tools to fall back on. "Let's throw magic shoppes into the game!" is a poor solution for someone who isn't the DM and whose DM isn't interested in doing that; all that leads to is an extended period of being unhappy.</p><p></p><p>My advice to the pc in question? "Stay just ahead of the light. Accept that, instead of being the bitchin' scout you wanna be, you're a bitchin' scout with light and a poor one in the dark, and stick to things you can be good at. Or take any of the many, many, MANY solutions that people have offered in this thread- things like multiclassing, friendly spellcasters using darkvision, etc.- instead of either throwing a fit or continuing to attempt your works-in-the-light shtick when you don't have light."</p></blockquote><p></p>
[QUOTE="the Jester, post: 6411692, member: 1210"] Paraxis, over and over again, in thread after thread, I see you making these absolute statements about how D&D should run, how "you should never" this and how that is unfun. I know I'm repeating basically what others have said in this thread, but [i]your way is not the objectively correct, proper, One True Way to play D&D.[/i] It isn't; it's a playstyle choice. In fact, there was a huge amount of discussion about a passage in the 4e DMG that said, basically, "Skip talking to the guards and the city gates and get to the fun stuff"- a lot of people said, "Wait, what? Talking to the guards [i]is[/i] fun." Which sounds a lot to me like some of the exchanges you're involved in in this thread- you're insisting that certain things simply aren't fun, but they are to some groups. I wish you'd try to understand that you aren't doing it right and they aren't doing it wrong, but you are both just doing it different. But a lot of groups enjoy that. And a lot of DMs don't want to handwave that kind of thing; it's important or fun enough that they do want it as part of the game. Nope. Not all games have a 'story' at all, at least not until the players are recounting what happened in the game. And your description of pcs interacting with npcs is pretty insulting to the camp that likes roleplaying out those interactions. Look, you might not know who's important in a given town. The people who are important might be different depending on what you want to do, so if you decide to enter politics, the town council is the important group, but if you decide to go seek out the missing horses, maybe the local stabler, groom and farrier. On the other hand, if you're looking to connect with the local fey, maybe you need to talk to the town's kids or the local druid. Heck, the important ones might end up being the farmer who you were nice to (he hides you when the assassins come looking for you!) and the traveling merchant. And exploring that community is tons of fun for some of us. But he doesn't. He only has disadvantage/grants advantage if he insists on sticking to the darkness without anything to compensate his senses. Sure, that means that in this situation he can't go scout very far ahead of the party. Well, maybe the solution is not to count on his scouting skills in situations where he can't really make use of them. IMHO a pc that is so much of a one-trick pony that he or she can't deal with [i]one of the most common situations in the game[/i] - darkness - needs to either plan better or find a secondary set of skills/tools to fall back on. "Let's throw magic shoppes into the game!" is a poor solution for someone who isn't the DM and whose DM isn't interested in doing that; all that leads to is an extended period of being unhappy. My advice to the pc in question? "Stay just ahead of the light. Accept that, instead of being the bitchin' scout you wanna be, you're a bitchin' scout with light and a poor one in the dark, and stick to things you can be good at. Or take any of the many, many, MANY solutions that people have offered in this thread- things like multiclassing, friendly spellcasters using darkvision, etc.- instead of either throwing a fit or continuing to attempt your works-in-the-light shtick when you don't have light." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Case for a Magic Item Shop?
Top