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The Case for a Magic Item Shop?
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<blockquote data-quote="Grainger" data-source="post: 6412682" data-attributes="member: 6779234"><p>No, I didn't realise that, specifically. However, it doesn't have any bearing on my point.</p><p></p><p>This isn't about dating an invention and then saying that it should therefore be ubiquitous to everyone, everywhere after that point. The Romans had arrow-straight paved roads and central heating, right? They were before medieval times, right? So should these be included in D&D campaigns out-of-the-box? I know D&D has an everything-and-the-kitchen-sink approach to what it considers "medieval", but I believe in reigning some of this in, and that picking the right details is important to campaign flavour. Goggles, straight roads, central heating - all fine if you've actively decided to include them in your campaign, but as an out-of-the-box element of a medieval fantasy setting? That's my point.</p><p></p><p></p><p>Edit: thinking about this some more, it's just a question of what you're used to. "Goggles of..." have been in D&D for a long time. If you're used to this, then the idea doesn't stand out. I've never encountered them in-game, so they leap out to me as a bit daft. It's not a huge deal either way, but I'll probably be omitting them from my campaign.</p></blockquote><p></p>
[QUOTE="Grainger, post: 6412682, member: 6779234"] No, I didn't realise that, specifically. However, it doesn't have any bearing on my point. This isn't about dating an invention and then saying that it should therefore be ubiquitous to everyone, everywhere after that point. The Romans had arrow-straight paved roads and central heating, right? They were before medieval times, right? So should these be included in D&D campaigns out-of-the-box? I know D&D has an everything-and-the-kitchen-sink approach to what it considers "medieval", but I believe in reigning some of this in, and that picking the right details is important to campaign flavour. Goggles, straight roads, central heating - all fine if you've actively decided to include them in your campaign, but as an out-of-the-box element of a medieval fantasy setting? That's my point. Edit: thinking about this some more, it's just a question of what you're used to. "Goggles of..." have been in D&D for a long time. If you're used to this, then the idea doesn't stand out. I've never encountered them in-game, so they leap out to me as a bit daft. It's not a huge deal either way, but I'll probably be omitting them from my campaign. [/QUOTE]
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