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General Tabletop Discussion
*Dungeons & Dragons
The Case for a Magic Item Shop?
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<blockquote data-quote="Doug McCrae" data-source="post: 6412742" data-attributes="member: 21169"><p>Imo your initial concept - a human scout - was fatally flawed. The scout in a D&D party almost always has to be non-human, because the dungeon is such a common environment. One could argue that the real problem was that you were successful for several sessions with this character concept, which meant that the problem couldn't be spotted and dealt with quickly enough. Generally, the further one gets into a campaign, the harder it is to fix a flawed PC.</p><p></p><p>But that doesn't help you solve the current problem. You should discuss the matter with the GM and come up with a mutually agreeable solution. Acquiring goggles of darkvision or a similar item in a treasure horde at the earliest opportunity does seem like the best option. They could be restricted to only work in the Underdark, or they could be temporary items such as scrolls or potions of darkvision. Alternatively your PC could encounter some strange magic that transforms her into another race. This could also be a temporary phenomenon. Generating a new character is another possibility, but would seem to be the most radical and disruptive option.</p><p></p><p>Please don't worry about being a 'whiny player'. If an issue is troubling you to the extent that it's causing you not to enjoy a long running game, in which there's already been a considerable time investment, then the sensible thing to do is to raise that issue with the other participants. Sometimes you can't resolve these kinds of things on your own.</p><p></p><p>A positive feature of magic item trade is that it does give the players more power over their characters' capabilities, which increases enjoyment of the game for a significant number of players. I agree that "What do they spend it on?" is an issue in D&D that, for me, wasn't plausibly resolved by training costs.</p></blockquote><p></p>
[QUOTE="Doug McCrae, post: 6412742, member: 21169"] Imo your initial concept - a human scout - was fatally flawed. The scout in a D&D party almost always has to be non-human, because the dungeon is such a common environment. One could argue that the real problem was that you were successful for several sessions with this character concept, which meant that the problem couldn't be spotted and dealt with quickly enough. Generally, the further one gets into a campaign, the harder it is to fix a flawed PC. But that doesn't help you solve the current problem. You should discuss the matter with the GM and come up with a mutually agreeable solution. Acquiring goggles of darkvision or a similar item in a treasure horde at the earliest opportunity does seem like the best option. They could be restricted to only work in the Underdark, or they could be temporary items such as scrolls or potions of darkvision. Alternatively your PC could encounter some strange magic that transforms her into another race. This could also be a temporary phenomenon. Generating a new character is another possibility, but would seem to be the most radical and disruptive option. Please don't worry about being a 'whiny player'. If an issue is troubling you to the extent that it's causing you not to enjoy a long running game, in which there's already been a considerable time investment, then the sensible thing to do is to raise that issue with the other participants. Sometimes you can't resolve these kinds of things on your own. A positive feature of magic item trade is that it does give the players more power over their characters' capabilities, which increases enjoyment of the game for a significant number of players. I agree that "What do they spend it on?" is an issue in D&D that, for me, wasn't plausibly resolved by training costs. [/QUOTE]
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