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The Case for a Magic Item Shop?
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<blockquote data-quote="KarinsDad" data-source="post: 6412861" data-attributes="member: 2011"><p>So, 10% of D&D campaign worlds ever published (and 1% of the adventure modules) had a small amount of this type of thing in them and 90% do not and you are stating that the tech base of D&D is high technology?</p><p></p><p>Yeah, got it.</p><p></p><p>Also, Blackmoor was in the ancient past (pre-technology) of Mystara, not the other way around.</p><p></p><p>Maybe you could point out where force fields and lasers and air cars are located in the 1E DMG because I cannot find them.</p><p></p><p>On the other hand, my copy of the 1E DMG states on page 113 that gunpowder brought in from a Boot Hill campaign becomes inert junk in a D&D setting and dynamite becomes inert. Yup, there is a tiny section on converting Gamma World to D&D and D&D to Gamma World, but D&D is not Gamma World. Although TSR allowed for an old west campaign setting and a high tech campaign setting, D&D was neither of those. And many elements of high technology in some modules like Expedition to the Barrier Peaks were due to downed spacecraft that did not originate on the campaign world setting. They were not the origin of the technology of the campaign world.</p><p></p><p>Chocolate in my peanut butter.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6412861, member: 2011"] So, 10% of D&D campaign worlds ever published (and 1% of the adventure modules) had a small amount of this type of thing in them and 90% do not and you are stating that the tech base of D&D is high technology? Yeah, got it. Also, Blackmoor was in the ancient past (pre-technology) of Mystara, not the other way around. Maybe you could point out where force fields and lasers and air cars are located in the 1E DMG because I cannot find them. On the other hand, my copy of the 1E DMG states on page 113 that gunpowder brought in from a Boot Hill campaign becomes inert junk in a D&D setting and dynamite becomes inert. Yup, there is a tiny section on converting Gamma World to D&D and D&D to Gamma World, but D&D is not Gamma World. Although TSR allowed for an old west campaign setting and a high tech campaign setting, D&D was neither of those. And many elements of high technology in some modules like Expedition to the Barrier Peaks were due to downed spacecraft that did not originate on the campaign world setting. They were not the origin of the technology of the campaign world. Chocolate in my peanut butter. [/QUOTE]
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