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The Case for a Magic Item Shop?
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<blockquote data-quote="pemerton" data-source="post: 6412867" data-attributes="member: 42582"><p>[MENTION=8277]epochrpg[/MENTION], I'm not entirely sure why you prefer conveniently-stocked magic shops to conveniently dropped loot, but in any event it seems like neither is a solution in your current (underground, non-urban) circumstances. How about a devout prayer and sacrifice to the god of the sun (thereby soaking up some gp) rewarded by a blessing that lets you see (or maybe it should be a sacrifice to the god of the earth - bury some of your gems back in the ground by way of offering!).</p><p></p><p>In 4e, this would work for divine boons; I don't see why it couldn't work in 5e either, provided the costing is roughly correct, that is, equivalent to the goggles. If the boon is going to be temporary, the costing could be based on X scrolls of darkvision instead.</p><p></p><p>This is highly variable across tables, I think. For my players, the interest in magic items doesn't derive from how they're acquired but how they're actually used during play. Relatively utiitarian magic goggles won't become more interesting simply in virtue of taking multiple hours of play to acquire.</p><p></p><p></p><p>I'm glad to see that Dausuul at least incuded the "make a deal" option. It would be odd to be <em>so</em> adamant against magic items for trade that <em>traders</em> won't part with them no matter what the price offered, and so have to be robbed for them!</p><p></p><p>This is another playstyle thing. The notion that quality of the player's play experience should be subordinated to the GM's unilateral conception of how the gameworld should be is very foreign to me.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6412867, member: 42582"] [MENTION=8277]epochrpg[/MENTION], I'm not entirely sure why you prefer conveniently-stocked magic shops to conveniently dropped loot, but in any event it seems like neither is a solution in your current (underground, non-urban) circumstances. How about a devout prayer and sacrifice to the god of the sun (thereby soaking up some gp) rewarded by a blessing that lets you see (or maybe it should be a sacrifice to the god of the earth - bury some of your gems back in the ground by way of offering!). In 4e, this would work for divine boons; I don't see why it couldn't work in 5e either, provided the costing is roughly correct, that is, equivalent to the goggles. If the boon is going to be temporary, the costing could be based on X scrolls of darkvision instead. This is highly variable across tables, I think. For my players, the interest in magic items doesn't derive from how they're acquired but how they're actually used during play. Relatively utiitarian magic goggles won't become more interesting simply in virtue of taking multiple hours of play to acquire. I'm glad to see that Dausuul at least incuded the "make a deal" option. It would be odd to be [I]so[/I] adamant against magic items for trade that [I]traders[/I] won't part with them no matter what the price offered, and so have to be robbed for them! This is another playstyle thing. The notion that quality of the player's play experience should be subordinated to the GM's unilateral conception of how the gameworld should be is very foreign to me. [/QUOTE]
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