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The Case for a Magic Item Shop?
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<blockquote data-quote="steeldragons" data-source="post: 6420142" data-attributes="member: 92511"><p>Assigning monetary value to magic items was one of the worst ideas for the game ever.</p><p></p><p>1) It makes magic items a mundane commodity -whether there are actual "magic shops" or not, <em>thinking</em> of them as a commodity itself, the "feel"/attitude toward them becomes less "magic"/special.</p><p>2) With this mundanity is created the expectation that magic items are easily attainable [if not even "deserved"], as the premise of this thread displays perfectly.</p><p>3) Within these expectations on both a DM and player side, as well as the continuing of the "commodity" thinking/feel, there spreads [some might say "festers"] this concept of "quantifying" magic as some part reward: as some XP economy, as easily transferable to "monetary" treasure, as generally just another "x" in the equation. Is this X "equivalent" to the other batch of coins and gems? Is this X "worth" the risk of this or that monster? </p><p></p><p>It's magic. It is "worth" whatever someone who wants it is willing to pay or the owner of the magic is willing to part with it for, not what page 42 of the DMG says.</p><p></p><p>It's magic. It is "appropriate" for wherever the DM puts it/the PCs find it, not whatever CR a monster is supposed to be or page 263 says makes the "XP budget" total up to the "right" total.</p><p></p><p>It's magic. It is a product of creativity and imagination, stop making it some kind of measurable concrete "thing."</p><p></p><p>/rant.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6420142, member: 92511"] Assigning monetary value to magic items was one of the worst ideas for the game ever. 1) It makes magic items a mundane commodity -whether there are actual "magic shops" or not, [I]thinking[/I] of them as a commodity itself, the "feel"/attitude toward them becomes less "magic"/special. 2) With this mundanity is created the expectation that magic items are easily attainable [if not even "deserved"], as the premise of this thread displays perfectly. 3) Within these expectations on both a DM and player side, as well as the continuing of the "commodity" thinking/feel, there spreads [some might say "festers"] this concept of "quantifying" magic as some part reward: as some XP economy, as easily transferable to "monetary" treasure, as generally just another "x" in the equation. Is this X "equivalent" to the other batch of coins and gems? Is this X "worth" the risk of this or that monster? It's magic. It is "worth" whatever someone who wants it is willing to pay or the owner of the magic is willing to part with it for, not what page 42 of the DMG says. It's magic. It is "appropriate" for wherever the DM puts it/the PCs find it, not whatever CR a monster is supposed to be or page 263 says makes the "XP budget" total up to the "right" total. It's magic. It is a product of creativity and imagination, stop making it some kind of measurable concrete "thing." /rant. [/QUOTE]
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The Case for a Magic Item Shop?
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