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The Case for a Magic Item Shop?
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<blockquote data-quote="Primitive Screwhead" data-source="post: 6421685" data-attributes="member: 20805"><p>Actually this I don't mind too much as you are in Sharn a large city that is the nexus for the exploration trade in Xendric. Odds are you can find that kind of sword.</p><p> I would prefer that you spend some game time seeking out where this kind of sword could be, adventure to the district and suss out the current owner, then bargain to purchase the sword... all while attracting the attention of some of the power players in the city. But if getting back onto the main campaign is more important.. I get it.</p><p></p><p>What I do mind is going into FlameKeep and trying the same thing. Or into Hommlet.</p><p></p><p>I still use the GP limit for settlements and it makes the world a bit better, IMHO. What you can buy 'off the shelf' from mages guilds and outfitter stores is limited and quite often you have to go to the right city and find the right vendor.</p><p></p><p>That being said, in regards to the OP. One thing I try to do is get a 'wish list' from my players and I 'seed' the encounters with items they are wishing for. And I avoid crippling a character concept for the long term. I would have the next encounter end up providing some goggles of the night.. or just retroactively state you acquired a pair before starting the adventure.</p><p></p><p>YMMV</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 6421685, member: 20805"] Actually this I don't mind too much as you are in Sharn a large city that is the nexus for the exploration trade in Xendric. Odds are you can find that kind of sword. I would prefer that you spend some game time seeking out where this kind of sword could be, adventure to the district and suss out the current owner, then bargain to purchase the sword... all while attracting the attention of some of the power players in the city. But if getting back onto the main campaign is more important.. I get it. What I do mind is going into FlameKeep and trying the same thing. Or into Hommlet. I still use the GP limit for settlements and it makes the world a bit better, IMHO. What you can buy 'off the shelf' from mages guilds and outfitter stores is limited and quite often you have to go to the right city and find the right vendor. That being said, in regards to the OP. One thing I try to do is get a 'wish list' from my players and I 'seed' the encounters with items they are wishing for. And I avoid crippling a character concept for the long term. I would have the next encounter end up providing some goggles of the night.. or just retroactively state you acquired a pair before starting the adventure. YMMV [/QUOTE]
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