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General Tabletop Discussion
*Dungeons & Dragons
The case for (and against) a new Forgotten Realms Campaign Setting book
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<blockquote data-quote="Mercurius" data-source="post: 7986820" data-attributes="member: 59082"><p><strong>For:</strong></p><ul> <li data-xf-list-type="ul">Setting books have proven to be lucrative in the 5E era.</li> <li data-xf-list-type="ul">It is a way to tie together all/most of the story arcs that have been published so far, especially for the "5E newbies."</li> <li data-xf-list-type="ul">Continuing on from the last point, it facilitates "adventuring beyond the story arcs" for those newish players who want to build their own adventures.</li> <li data-xf-list-type="ul">Because its well past time to publish a real setting book for the default world of 5E D&D. For better or worse, it has been the primary D&D setting for the last three decades and deserves a new book in the New Golden Age of D&D.</li> <li data-xf-list-type="ul">Because it wouldn't be hard to do, given all of the available material.</li> <li data-xf-list-type="ul">Because the people want it.</li> </ul><p></p><p><strong>Against:</strong></p><ul> <li data-xf-list-type="ul">The 3E FRCS is considered by many to be the best campaign book ever published, so they'd have to find a way to at least equal its quality, which might be hard to do.</li> <li data-xf-list-type="ul">Unlike other new (and successful) setting books, there are mountains of Realms books available, so the market might be smaller than one might think. Maybe.</li> <li data-xf-list-type="ul">It would require making some hard choices about the world in the 1490s that haven't been necessary with the vague hand-wavyness of "It is kind of back to 3E era, but with a few differences."</li> <li data-xf-list-type="ul">Could be seen as anachronistic and too 80s-90s for the contemporary fan-base.</li> <li data-xf-list-type="ul">The success of 5E may partially be because it is so focused on distinct story arcs, and a setting book implies an approach adventuring beyond the confines of published stories and/or sandboxing that might not fit the current ethos.</li> <li data-xf-list-type="ul">"Enough of the Realms, already!"</li> </ul></blockquote><p></p>
[QUOTE="Mercurius, post: 7986820, member: 59082"] [B]For:[/B] [LIST] [*]Setting books have proven to be lucrative in the 5E era. [*]It is a way to tie together all/most of the story arcs that have been published so far, especially for the "5E newbies." [*]Continuing on from the last point, it facilitates "adventuring beyond the story arcs" for those newish players who want to build their own adventures. [*]Because its well past time to publish a real setting book for the default world of 5E D&D. For better or worse, it has been the primary D&D setting for the last three decades and deserves a new book in the New Golden Age of D&D. [*]Because it wouldn't be hard to do, given all of the available material. [*]Because the people want it. [/LIST] [B]Against:[/B] [LIST] [*]The 3E FRCS is considered by many to be the best campaign book ever published, so they'd have to find a way to at least equal its quality, which might be hard to do. [*]Unlike other new (and successful) setting books, there are mountains of Realms books available, so the market might be smaller than one might think. Maybe. [*]It would require making some hard choices about the world in the 1490s that haven't been necessary with the vague hand-wavyness of "It is kind of back to 3E era, but with a few differences." [*]Could be seen as anachronistic and too 80s-90s for the contemporary fan-base. [*]The success of 5E may partially be because it is so focused on distinct story arcs, and a setting book implies an approach adventuring beyond the confines of published stories and/or sandboxing that might not fit the current ethos. [*]"Enough of the Realms, already!" [/LIST] [/QUOTE]
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The case for (and against) a new Forgotten Realms Campaign Setting book
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