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The case for (and against) a new Forgotten Realms Campaign Setting book
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<blockquote data-quote="Ruin Explorer" data-source="post: 7987345" data-attributes="member: 18"><p>Yeah it's kind of interesting that it does, and they're so keen, given virtually everything about 2E DS conflicts with existing 5E strategies or facts. I.e. needs Psionics which 5E doesn't have, is very exclusionary in terms of races and subclasses which 5E isn't, is arguably sorta "political" which 5E hasn't been, can't really share adventures with other settings unlike the vast majority of settings release for 5E, has a history of starting with different stats/levels to other settings, and so on and so forth.</p><p></p><p>The glass-half-full take (from a DS aficionado perspective) is that they're keen because they want to try something different and see how it resonates with the whole new audience of D&D players they've added. My personal feeling is that, at least as a one-off, if they went "all in" on making it as different from "standard" 5E as 2E DS was from "standard" 2E, it'd be a huge hit. Though if they kept trying to repeat the trick I suspect it would have diminishing returns every time.</p><p></p><p>The glass-half-empty take is that they saw it sold decently in 4E even though they changed the setting a fair bit and did frankly silly and cheesy stuff (Goliaths as Half-Giants, for example), so they feel like they can get away with even more, given much/most of the 5E audience has few or no strong opinions about Dark Sun, and just think it "sounds cool", so they can get away with basically butchering (or to put it more kindly "massively rebooting") the setting, because about 70-90% of the people buying the book will be new to DS or not really care all that much about what makes DS, DS. So they could throw overboard everything except the core high concept ("magic basically turned this world into Mad Max without cars") and just change everything else (psionics could be sidelined, standard clerics brought in with a flimsy excuse, Half-Giants could be a Goliath subrace, etc. etc., hell, they could get rid of defiling as an option for PCs, and the hatred of arcane magic, even, and people who were new to DS would probably be defending it and saying they thought the other way "sounded dumb").</p><p></p><p>Lets hope the glass is half-full!</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 7987345, member: 18"] Yeah it's kind of interesting that it does, and they're so keen, given virtually everything about 2E DS conflicts with existing 5E strategies or facts. I.e. needs Psionics which 5E doesn't have, is very exclusionary in terms of races and subclasses which 5E isn't, is arguably sorta "political" which 5E hasn't been, can't really share adventures with other settings unlike the vast majority of settings release for 5E, has a history of starting with different stats/levels to other settings, and so on and so forth. The glass-half-full take (from a DS aficionado perspective) is that they're keen because they want to try something different and see how it resonates with the whole new audience of D&D players they've added. My personal feeling is that, at least as a one-off, if they went "all in" on making it as different from "standard" 5E as 2E DS was from "standard" 2E, it'd be a huge hit. Though if they kept trying to repeat the trick I suspect it would have diminishing returns every time. The glass-half-empty take is that they saw it sold decently in 4E even though they changed the setting a fair bit and did frankly silly and cheesy stuff (Goliaths as Half-Giants, for example), so they feel like they can get away with even more, given much/most of the 5E audience has few or no strong opinions about Dark Sun, and just think it "sounds cool", so they can get away with basically butchering (or to put it more kindly "massively rebooting") the setting, because about 70-90% of the people buying the book will be new to DS or not really care all that much about what makes DS, DS. So they could throw overboard everything except the core high concept ("magic basically turned this world into Mad Max without cars") and just change everything else (psionics could be sidelined, standard clerics brought in with a flimsy excuse, Half-Giants could be a Goliath subrace, etc. etc., hell, they could get rid of defiling as an option for PCs, and the hatred of arcane magic, even, and people who were new to DS would probably be defending it and saying they thought the other way "sounded dumb"). Lets hope the glass is half-full! [/QUOTE]
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The case for (and against) a new Forgotten Realms Campaign Setting book
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