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General Tabletop Discussion
*Dungeons & Dragons
The case for (and against) a new Forgotten Realms Campaign Setting book
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<blockquote data-quote="Ruin Explorer" data-source="post: 7987359" data-attributes="member: 18"><p>I think any in-between would fail harder than either extreme, frankly. The 2E-style one would do something new, different, and exciting for 5E (particularly with a boosted start and higher challenge), whilst still providing races, subclasses, and mechanics usable in other settings, even though that setting was designed not to use other material. Grogs would love it, new players would love it.</p><p></p><p>The Full Reboot would allow them to ensure full compatibility with all 5E material, whilst giving people a fairly wild new setting (albeit no doubt a lot safer than 2E version), wouldn't "rock the boat", and would generally be a pretty safe bet, even though it might cause a million grognards to cry out in pain. It might even be exciting and different enough that grogs such as myself might recover from the pain and say "this isn't my Dark Sun, but it is cool...".</p><p></p><p>Whereas a middle-ground would be like 4E, but changing even more stuff, which would mean you changed enough stuff to annoy the grogs and invalidate older material and existing ideas about DS, but you also didn't do enough new stuff to make it actually exciting, and you don't give new people any taste of what made DS special, so they're just like "What, is this just D&D in a Mad Max gimp suit?". I would honestly rather see a full reboot which just worked from the high concept than a half-way house, which changed tons of stuff to make it safe and more "standard 5E", but tried to otherwise bend/break lore to fit that. That just smells like what 4E did to the FR (and again, I loved 4E, but that wasn't pretty).</p><p></p><p>So kind of derailing here.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 7987359, member: 18"] I think any in-between would fail harder than either extreme, frankly. The 2E-style one would do something new, different, and exciting for 5E (particularly with a boosted start and higher challenge), whilst still providing races, subclasses, and mechanics usable in other settings, even though that setting was designed not to use other material. Grogs would love it, new players would love it. The Full Reboot would allow them to ensure full compatibility with all 5E material, whilst giving people a fairly wild new setting (albeit no doubt a lot safer than 2E version), wouldn't "rock the boat", and would generally be a pretty safe bet, even though it might cause a million grognards to cry out in pain. It might even be exciting and different enough that grogs such as myself might recover from the pain and say "this isn't my Dark Sun, but it is cool...". Whereas a middle-ground would be like 4E, but changing even more stuff, which would mean you changed enough stuff to annoy the grogs and invalidate older material and existing ideas about DS, but you also didn't do enough new stuff to make it actually exciting, and you don't give new people any taste of what made DS special, so they're just like "What, is this just D&D in a Mad Max gimp suit?". I would honestly rather see a full reboot which just worked from the high concept than a half-way house, which changed tons of stuff to make it safe and more "standard 5E", but tried to otherwise bend/break lore to fit that. That just smells like what 4E did to the FR (and again, I loved 4E, but that wasn't pretty). So kind of derailing here. [/QUOTE]
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Community
General Tabletop Discussion
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The case for (and against) a new Forgotten Realms Campaign Setting book
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