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The case for (and against) a new Forgotten Realms Campaign Setting book
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<blockquote data-quote="Mercurius" data-source="post: 7988876" data-attributes="member: 59082"><p>That may be true, but then it applies to most old settings - certainly Greyhawk and Mystara, probably Dragonlance (which has tinges of exoticism, if only through more divergence from traditional D&D tropes). Dark Sun and Planescape may offer enough "newness" to make sense to publish, using your logic. I mean, they did publish Eberron, which seems to split the difference between the traditional settings and the more exotic ones. </p><p></p><p>So if we imagine it as a spectrum, from traditional to exotic, and if we assume that what you say is true--that WotC will only publish settings that are "new" enough from the standard default to excite the masses--and then we have the fact that they published Eberron, which in many ways splits the difference between a lot of axes--new/old, exotic/traditional, etc--the question then becomes, how much further, on either side of the various spectrums, will they go? </p><p></p><p>The Magic settings seem to be the obvious answer. They are new to D&D, although old to Magic players. They have varying shades of exoticism, yet aren't too extreme.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 7988876, member: 59082"] That may be true, but then it applies to most old settings - certainly Greyhawk and Mystara, probably Dragonlance (which has tinges of exoticism, if only through more divergence from traditional D&D tropes). Dark Sun and Planescape may offer enough "newness" to make sense to publish, using your logic. I mean, they did publish Eberron, which seems to split the difference between the traditional settings and the more exotic ones. So if we imagine it as a spectrum, from traditional to exotic, and if we assume that what you say is true--that WotC will only publish settings that are "new" enough from the standard default to excite the masses--and then we have the fact that they published Eberron, which in many ways splits the difference between a lot of axes--new/old, exotic/traditional, etc--the question then becomes, how much further, on either side of the various spectrums, will they go? The Magic settings seem to be the obvious answer. They are new to D&D, although old to Magic players. They have varying shades of exoticism, yet aren't too extreme. [/QUOTE]
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Community
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The case for (and against) a new Forgotten Realms Campaign Setting book
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