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General Tabletop Discussion
*TTRPGs General
The case for democracy* in RPG settings
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<blockquote data-quote="John Dallman" data-source="post: 9517761" data-attributes="member: 6999616"><p>In the circles where I've played fantasy TTRPGs, un-enlightened monarchies have a strong tendency to be removed by adventurers. Small polities tend to have a reasonably enlightened ruler with a council of advisers. Larger ones tend to be moderately enlightened oligarchies. </p><p></p><p>One city-state developed into a kind of representative oligarchy. It was founded by a dwarven tribe, fleeing a world where Azathoth had manifested. Surprisingly, the world was still there and most of its inhabitants had not gone madder, but the dwarves weren't assuming that would happen again. They found an abandoned city in another world whose DM was happy to have them, and moved in, absorbing the few assorted inhabitants that were in the city. Then human refugees who had been displaced by a large war in that world a couple of decades previously started turning up. </p><p></p><p>The dwarves thought about it a bit and decided that as wealthy refugees - but still refugees - it would be wrong not to help these other refugees, and besides, the city was way larger than they needed and a refugee camp outside it would be untidy. So they took them in and put them to work, initially repairing housing, and soon in all kinds of other work. The economy took off, and things worked out well. The dwarves feel that's a demonstration of <em>practical</em> Lawful Good alignment.</p><p></p><p>The dwarves' government had been tribal, with a chief advised by a council and serving as the magistrate for his tribe. The council got expanded into a council for the city, with the dwarven chief as chairman, and an appointed city manager to run the details. Political, religious and social groups now have a customary right to request representation on the council, which has led to reshuffles a few times. It seems to work.</p></blockquote><p></p>
[QUOTE="John Dallman, post: 9517761, member: 6999616"] In the circles where I've played fantasy TTRPGs, un-enlightened monarchies have a strong tendency to be removed by adventurers. Small polities tend to have a reasonably enlightened ruler with a council of advisers. Larger ones tend to be moderately enlightened oligarchies. One city-state developed into a kind of representative oligarchy. It was founded by a dwarven tribe, fleeing a world where Azathoth had manifested. Surprisingly, the world was still there and most of its inhabitants had not gone madder, but the dwarves weren't assuming that would happen again. They found an abandoned city in another world whose DM was happy to have them, and moved in, absorbing the few assorted inhabitants that were in the city. Then human refugees who had been displaced by a large war in that world a couple of decades previously started turning up. The dwarves thought about it a bit and decided that as wealthy refugees - but still refugees - it would be wrong not to help these other refugees, and besides, the city was way larger than they needed and a refugee camp outside it would be untidy. So they took them in and put them to work, initially repairing housing, and soon in all kinds of other work. The economy took off, and things worked out well. The dwarves feel that's a demonstration of [I]practical[/I] Lawful Good alignment. The dwarves' government had been tribal, with a chief advised by a council and serving as the magistrate for his tribe. The council got expanded into a council for the city, with the dwarven chief as chairman, and an appointed city manager to run the details. Political, religious and social groups now have a customary right to request representation on the council, which has led to reshuffles a few times. It seems to work. [/QUOTE]
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