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General Tabletop Discussion
*TTRPGs General
The case for democracy* in RPG settings
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<blockquote data-quote="Thondor" data-source="post: 9517954" data-attributes="member: 31955"><p>I just read through and then did a video on Aegean. </p><p></p><p>All the players are from the same Greek city-state (polis) and it is a democracy. They get to decide what type of Arkon is currently in charge. There's a downtime phase/subsystem that is a city events and building. The phase is largely player directed. </p><p>Players can stand for election to one of the five "offices" (this is a roll, a few things can go into it) and then they have more influence on that particular area. </p><p></p><p>There's a random polis level event, and both this and the other things that happen can tie into the subsequent main adventure phase. </p><p></p><p>It's a neat concept, and would serve as a fun core for a long(er) campaign. </p><p></p><p>Here's the video for the curious: </p><p>[MEDIA=youtube]0PdmwgDxTag[/MEDIA]</p></blockquote><p></p>
[QUOTE="Thondor, post: 9517954, member: 31955"] I just read through and then did a video on Aegean. All the players are from the same Greek city-state (polis) and it is a democracy. They get to decide what type of Arkon is currently in charge. There's a downtime phase/subsystem that is a city events and building. The phase is largely player directed. Players can stand for election to one of the five "offices" (this is a roll, a few things can go into it) and then they have more influence on that particular area. There's a random polis level event, and both this and the other things that happen can tie into the subsequent main adventure phase. It's a neat concept, and would serve as a fun core for a long(er) campaign. Here's the video for the curious: [MEDIA=youtube]0PdmwgDxTag[/MEDIA] [/QUOTE]
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The case for democracy* in RPG settings
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