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General Tabletop Discussion
*Dungeons & Dragons
The Case for Hide and Move Silently (Splitting Skills)
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<blockquote data-quote="CapnZapp" data-source="post: 6970515" data-attributes="member: 12731"><p>One more thing:</p><p></p><p>Retraining.</p><p></p><p>Any system that expects you to make all important decisions already at first level, and then simply execute that decision at subsequent levels is a bad system in my view. It requires system mastery and is difficult for newbies. It doesn't encourage experimenting. It doesn't really give you choices throughout your career. </p><p></p><p>This is because as all powergamers know, the only skill bonuses that matter, are the maximized ones. In other words, you'd be best off to plan all your skill purchases already at level 1. Already from the game start decide on which skills to maximize, and then simply do that over the twenty levels. And that's boring and bad.</p><p></p><p>The above system is one such system, if we don't add a retraining rule, so your character can adapt to changing circumstances. Perhaps he encounters a monastery or secret society that can learn him new things? Perhaps the player tires of playing a farmer and would like to change his background to tailor?</p><p></p><p>So we'll say that at levels 5, 9, 13 and 17 you can reallocate all skill points/proficiency points from one skill to another.</p><p></p><p>Or if you want to be fancy, instead allow characters to reallocate a number of existing skill points equal to half the number of skill points they're getting at a level. In our Fighter's example, when he next levels to level 5, he gains 6 more skill points. </p><p></p><p>In addition he can move around 3 SP. Perhaps he'll move the +1 from one Common skill to another Common skill. Perhaps he'll embark on a more ambitious retraining regime where he'll slowly change his maxxed-out Heroic skill. Since he's invested 8 SP so far it will take him three levels to complete his retraining. </p><p></p><p>But again, that's fancy. Perhaps too fiddly. Then the first suggestion is simple and fast, and still allows for four changes (big or small) during a character's career.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6970515, member: 12731"] One more thing: Retraining. Any system that expects you to make all important decisions already at first level, and then simply execute that decision at subsequent levels is a bad system in my view. It requires system mastery and is difficult for newbies. It doesn't encourage experimenting. It doesn't really give you choices throughout your career. This is because as all powergamers know, the only skill bonuses that matter, are the maximized ones. In other words, you'd be best off to plan all your skill purchases already at level 1. Already from the game start decide on which skills to maximize, and then simply do that over the twenty levels. And that's boring and bad. The above system is one such system, if we don't add a retraining rule, so your character can adapt to changing circumstances. Perhaps he encounters a monastery or secret society that can learn him new things? Perhaps the player tires of playing a farmer and would like to change his background to tailor? So we'll say that at levels 5, 9, 13 and 17 you can reallocate all skill points/proficiency points from one skill to another. Or if you want to be fancy, instead allow characters to reallocate a number of existing skill points equal to half the number of skill points they're getting at a level. In our Fighter's example, when he next levels to level 5, he gains 6 more skill points. In addition he can move around 3 SP. Perhaps he'll move the +1 from one Common skill to another Common skill. Perhaps he'll embark on a more ambitious retraining regime where he'll slowly change his maxxed-out Heroic skill. Since he's invested 8 SP so far it will take him three levels to complete his retraining. But again, that's fancy. Perhaps too fiddly. Then the first suggestion is simple and fast, and still allows for four changes (big or small) during a character's career. [/QUOTE]
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The Case for Hide and Move Silently (Splitting Skills)
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