Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
The Case for Hide and Move Silently (Splitting Skills)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 6970710" data-attributes="member: 7006"><p>The only possibly helpful solution I can give is to how to reduce the power of <em>Perception</em> as a skill:</p><p></p><p><em>Perception</em> only applies to finding living creatures that can move around and are Hiding.</p><p><em>Investigation</em> applies to finding all inanimate hidden things, like secret doors and traps.</p><p></p><p>People who are trying to Hide have to mask not only their location based upon sight, but also their sounds, their scents, any indications they have left behind like tracks and such. And all of that tends to be at a distance. The person is "out there" somewhere, and you just get a sense of noticing where they might be. And becoming good at noticing those people is different than being good at noticing slight differences in how things look. Finding a secret door means getting right up close and noticing small thin gaps in the wood or stone, noticing slight color differences, slight texture differences, extremely slight changes in air movement. There's no "sixth sense" about finding secret doors like there is finding people hiding out in the wild. Instead, it's just very careful, slow investigation of the ever-so-slight clues that are right there in front of you that you can barely see. Getting on your hands and knees and finding where that thin tripwire is. Tapping the ground and hearing the hollow ring that comes from having nothing underneath it indicating a pit. </p><p></p><p>If you treat finding Hidden creatures and secret doors/traps as two different skills to be good at (which I do)... Perception as the uber-skill gets cut down in half.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6970710, member: 7006"] The only possibly helpful solution I can give is to how to reduce the power of [I]Perception[/I] as a skill: [I]Perception[/I] only applies to finding living creatures that can move around and are Hiding. [I]Investigation[/I] applies to finding all inanimate hidden things, like secret doors and traps. People who are trying to Hide have to mask not only their location based upon sight, but also their sounds, their scents, any indications they have left behind like tracks and such. And all of that tends to be at a distance. The person is "out there" somewhere, and you just get a sense of noticing where they might be. And becoming good at noticing those people is different than being good at noticing slight differences in how things look. Finding a secret door means getting right up close and noticing small thin gaps in the wood or stone, noticing slight color differences, slight texture differences, extremely slight changes in air movement. There's no "sixth sense" about finding secret doors like there is finding people hiding out in the wild. Instead, it's just very careful, slow investigation of the ever-so-slight clues that are right there in front of you that you can barely see. Getting on your hands and knees and finding where that thin tripwire is. Tapping the ground and hearing the hollow ring that comes from having nothing underneath it indicating a pit. If you treat finding Hidden creatures and secret doors/traps as two different skills to be good at (which I do)... Perception as the uber-skill gets cut down in half. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Case for Hide and Move Silently (Splitting Skills)
Top