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The Case For High INT Fighters in Dungeons and Dragons
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<blockquote data-quote="CreamCloud0" data-source="post: 9437650" data-attributes="member: 7034710"><p>while i agree with the fundamental statement being presented here i think 1) you're taking an overly hostile stance in defending the point, i mean i get it, 'just make the fighter blatantly magic' is not an acceptable solution that we have to constantly refute and we're all tired of needing to do so but this came across as unnecessarily agressive and 2) we need to remember the context of the world the 'nonmagical classes' exist in, everything has some degree of fundamental magic in it that facilitates the fantasy stuff that shouldn't be able to exist, a 40ft dragon not crumpling under it's own weight and being capable of flight IS because of the inherent magic of the world, and we don't question or criticise that, the nonmagic classes need to be given their own leeway to account for the inherent nature of the magical world fudging physics in their favour, but for all intents and purposes, they are still 'nonmagical'.</p><p></p><p>like previous edition's extraordinary skills, a rogue with a 40+ balance check can stand on a cloud, entirely nonmagically, because that's the sort of world this is.</p></blockquote><p></p>
[QUOTE="CreamCloud0, post: 9437650, member: 7034710"] while i agree with the fundamental statement being presented here i think 1) you're taking an overly hostile stance in defending the point, i mean i get it, 'just make the fighter blatantly magic' is not an acceptable solution that we have to constantly refute and we're all tired of needing to do so but this came across as unnecessarily agressive and 2) we need to remember the context of the world the 'nonmagical classes' exist in, everything has some degree of fundamental magic in it that facilitates the fantasy stuff that shouldn't be able to exist, a 40ft dragon not crumpling under it's own weight and being capable of flight IS because of the inherent magic of the world, and we don't question or criticise that, the nonmagic classes need to be given their own leeway to account for the inherent nature of the magical world fudging physics in their favour, but for all intents and purposes, they are still 'nonmagical'. like previous edition's extraordinary skills, a rogue with a 40+ balance check can stand on a cloud, entirely nonmagically, because that's the sort of world this is. [/QUOTE]
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