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*Dungeons & Dragons
The Case For High INT Fighters in Dungeons and Dragons
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<blockquote data-quote="EzekielRaiden" data-source="post: 9438287" data-attributes="member: 6790260"><p>Doesn't that already weaken your argument, that it applies to any class, not just Fighters? It would seem your argument is "Intelligence should matter for all combats ever" now.</p><p></p><p></p><p>To turn your own question around at you then: What SHOULD Intelligence be doing here, then? Because the things you just described-outwitting, out planning, observing and learning and strategizing--are exclusively the domain of <em>the player herself</em>, not the Fighter she plays. Characters cannot outwit or outplan anything--they are words and numbers on a page. <em>Players</em> outwit and outplan. (Also, observation is Wisdom, not Intelligence, but that's a separate argument.)</p><p></p><p>For the purpose of D&D combat, the only statistics which matter for doing damage are Strength or Dexterity, unless magic gets involved (e.g. Bladesingers, Pact of the Blade, <em>shillelagh</em>, etc.) The only stat which matters for taking hits is Constitution. Avoiding damage is trickier, since saving throws mean any stat <em>can</em> be used for that, but Intelligence saves are generally about realizing illusions are illusory or avoiding brain-altering stuff (like having your brain eaten).</p><p></p><p>D&D does not--and with the exception of 4e, <em>has</em> not--ever had any mechanics which tie Intelligence to defense. In 4e, you added the higher of your Dexterity or Intelligence modifier to your Reflex defense, and also to your AC if you were wearing Light armor, and of course numerous classes had attacks that keyed off of Intelligence.</p><p></p><p></p><p>I'm...not really sure that that's the case. <em>Fireball</em> scales very well and defeats enemies rather thoroughly. Being limited to <em>only</em> 5th level spells is a pretty substantial limitation at level 20, even if you have several of them. I'm not really sure this analogy communicates what you want it to communicate, so let me attempt to present what I understand your (original) argument to be in my own words.</p><p></p><p>You see Intelligence as the stat which governs a character's ability to plan and exercise forethought. As a result, you feel it is not only something that should apply to combat, it should be <em>obvious</em> that it applies to combat--after all, thinking about what is going to happen next is a critical skill for combat. As a result, when you hear me say that I don't think there's a lot of room for interesting mechanics which key off of this, you find my position confusing at best.</p><p></p><p>I've got a few problems with this. One of them is that that's not actually what the Intelligence stat is. Intelligence is about memory and deduction, not planning and forethought. <em>No</em> stat in D&D covers planning and forethought--because that is meant to be left up to the actual person at the table, the human being running the character. If you fail to exercise good forethought and planning, you suffer the consequences; if you exercise good forethought and planning, you don't. Another is that the only stat that is even plausibly related, albeit only tangentially, is <em>Wisdom</em> because "good judgment" is among its ridiculous grab-bag of important effects. Some DMs will punish players who dump Wisdom by forcing/inducing them to do stupid crap (=display a lack of forethought and planning)--and guess what, there have in fact been Fighters that used Wisdom in past editions (most notably 4e, where a Str/Wis Fighter was actually quite potent.)</p><p></p><p>To use your own "let's put this in a different light" approach: In D&D terms, you are asking to be able to use the ability to remember facts and figures, solve equations, memorize book contents, and draw logical conclusions...as your ability to cause harm to other beings or to avoid being harmed by other beings. Quite literally, you're asking to be able to use "book smarts" as a defensive tool. That's...just not what Intelligence <em>does</em>, unless you're going well out on a limb.</p><p></p><p>I think it's quite possible to go out onto that limb <em>with a subclass</em>. I don't think it should be something ALL Fighters do--especially because doing that would thus punish every Fighter that doesn't prioritize Intelligence. I <em>certainly</em> don't think it's something absolutely every character should do.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9438287, member: 6790260"] Doesn't that already weaken your argument, that it applies to any class, not just Fighters? It would seem your argument is "Intelligence should matter for all combats ever" now. To turn your own question around at you then: What SHOULD Intelligence be doing here, then? Because the things you just described-outwitting, out planning, observing and learning and strategizing--are exclusively the domain of [I]the player herself[/I], not the Fighter she plays. Characters cannot outwit or outplan anything--they are words and numbers on a page. [I]Players[/I] outwit and outplan. (Also, observation is Wisdom, not Intelligence, but that's a separate argument.) For the purpose of D&D combat, the only statistics which matter for doing damage are Strength or Dexterity, unless magic gets involved (e.g. Bladesingers, Pact of the Blade, [I]shillelagh[/I], etc.) The only stat which matters for taking hits is Constitution. Avoiding damage is trickier, since saving throws mean any stat [I]can[/I] be used for that, but Intelligence saves are generally about realizing illusions are illusory or avoiding brain-altering stuff (like having your brain eaten). D&D does not--and with the exception of 4e, [I]has[/I] not--ever had any mechanics which tie Intelligence to defense. In 4e, you added the higher of your Dexterity or Intelligence modifier to your Reflex defense, and also to your AC if you were wearing Light armor, and of course numerous classes had attacks that keyed off of Intelligence. I'm...not really sure that that's the case. [I]Fireball[/I] scales very well and defeats enemies rather thoroughly. Being limited to [I]only[/I] 5th level spells is a pretty substantial limitation at level 20, even if you have several of them. I'm not really sure this analogy communicates what you want it to communicate, so let me attempt to present what I understand your (original) argument to be in my own words. You see Intelligence as the stat which governs a character's ability to plan and exercise forethought. As a result, you feel it is not only something that should apply to combat, it should be [I]obvious[/I] that it applies to combat--after all, thinking about what is going to happen next is a critical skill for combat. As a result, when you hear me say that I don't think there's a lot of room for interesting mechanics which key off of this, you find my position confusing at best. I've got a few problems with this. One of them is that that's not actually what the Intelligence stat is. Intelligence is about memory and deduction, not planning and forethought. [I]No[/I] stat in D&D covers planning and forethought--because that is meant to be left up to the actual person at the table, the human being running the character. If you fail to exercise good forethought and planning, you suffer the consequences; if you exercise good forethought and planning, you don't. Another is that the only stat that is even plausibly related, albeit only tangentially, is [I]Wisdom[/I] because "good judgment" is among its ridiculous grab-bag of important effects. Some DMs will punish players who dump Wisdom by forcing/inducing them to do stupid crap (=display a lack of forethought and planning)--and guess what, there have in fact been Fighters that used Wisdom in past editions (most notably 4e, where a Str/Wis Fighter was actually quite potent.) To use your own "let's put this in a different light" approach: In D&D terms, you are asking to be able to use the ability to remember facts and figures, solve equations, memorize book contents, and draw logical conclusions...as your ability to cause harm to other beings or to avoid being harmed by other beings. Quite literally, you're asking to be able to use "book smarts" as a defensive tool. That's...just not what Intelligence [I]does[/I], unless you're going well out on a limb. I think it's quite possible to go out onto that limb [I]with a subclass[/I]. I don't think it should be something ALL Fighters do--especially because doing that would thus punish every Fighter that doesn't prioritize Intelligence. I [I]certainly[/I] don't think it's something absolutely every character should do. [/QUOTE]
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