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*Dungeons & Dragons
The Case for Inspiration
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<blockquote data-quote="mAcular" data-source="post: 7390971" data-attributes="member: 6905524"><p>I burned through multiple different attempts to get a workable Inspiration system and in the end I just kind of gave up and let people use it as a free re-roll after the fact. They got one at the start of each session, and could only have one at a time. They could gain it back by doing some sort of setback.</p><p></p><p>But now I'm thinking I might make it so it can only be declared before a roll, and for something related to their character.</p><p></p><p>The thing that made me abandon this before was that I didn't like how it slowed the game down every time someone wanted to use Inspiration. First, the player had to remember they had it. Then they had to claim it, and wait for me to approve. But this always led to back and forths about whether or not X attempt to use it fit with the trait they had and where you drew the line for what would work with the trait, etc. It just ended up being a distraction.</p><p></p><p>Maybe just completely putting it in the players' hands would work better... but then I feel like people would start stretching the boundaries of what it applies to.</p></blockquote><p></p>
[QUOTE="mAcular, post: 7390971, member: 6905524"] I burned through multiple different attempts to get a workable Inspiration system and in the end I just kind of gave up and let people use it as a free re-roll after the fact. They got one at the start of each session, and could only have one at a time. They could gain it back by doing some sort of setback. But now I'm thinking I might make it so it can only be declared before a roll, and for something related to their character. The thing that made me abandon this before was that I didn't like how it slowed the game down every time someone wanted to use Inspiration. First, the player had to remember they had it. Then they had to claim it, and wait for me to approve. But this always led to back and forths about whether or not X attempt to use it fit with the trait they had and where you drew the line for what would work with the trait, etc. It just ended up being a distraction. Maybe just completely putting it in the players' hands would work better... but then I feel like people would start stretching the boundaries of what it applies to. [/QUOTE]
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The Case for Inspiration
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