Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The Case for Inspiration
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Charlaquin" data-source="post: 7858816" data-attributes="member: 6779196"><p>I use a slight variation on this concept. Instead of players claiming Inspiration up to once per session for each background trait, I rule that players can claim Inspiration any time they suffer a setback as a result of their Flaw. When they have Inspiration, they can spend it to gain advantage on a roll if one of the following things is true:</p><p>• The action was motivated by their Bond</p><p>• Their goal was aligned with their Ideal</p><p>• Their approach was influenced by one of their Personality Traits</p><p>As always, it is up to the player to decide what qualifies.</p><p></p><p>I’ve found that this approach leads to more use of Inspiration than Iserith’s method does when I have used it. My players tended to hoard Inspiration when I used Iserith’s method, saving it for a hypothetical more important check that would never come. By restricting when Inspiration can be spent, I encourage my players to look for opportunities to spend it, rather than holding onto it for a hypothetical perfect moment.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7858816, member: 6779196"] I use a slight variation on this concept. Instead of players claiming Inspiration up to once per session for each background trait, I rule that players can claim Inspiration any time they suffer a setback as a result of their Flaw. When they have Inspiration, they can spend it to gain advantage on a roll if one of the following things is true: • The action was motivated by their Bond • Their goal was aligned with their Ideal • Their approach was influenced by one of their Personality Traits As always, it is up to the player to decide what qualifies. I’ve found that this approach leads to more use of Inspiration than Iserith’s method does when I have used it. My players tended to hoard Inspiration when I used Iserith’s method, saving it for a hypothetical more important check that would never come. By restricting when Inspiration can be spent, I encourage my players to look for opportunities to spend it, rather than holding onto it for a hypothetical perfect moment. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Case for Inspiration
Top