Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The case for niche protection
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sacrosanct" data-source="post: 6955945" data-attributes="member: 15700"><p>Disclaimer: I realize I'm probably in the minority here, but I prefer niche protection, and there's really a pretty simple reason for it.</p><p></p><p>What I mean by niche protection is that certain characters will shine in certain areas, while maybe not being able to in other areas. Boxx might be a great fighter against melee opponents, but may struggle against challenges that don't rely on his brute physical strength. Contrast that to a non-niched focus, where pretty much every character has some way of resolving every challenge, and will always be useful all the time.</p><p></p><p>So here's my argument for niche protection:</p><p>* it drives a teamwork approach. Boxx may shine in this encounter, but Coxx might shine in another encounter or challenge. The PCs rely on each other as a team, rather than only worrying about themselves to resolve the issue.</p><p></p><p>*it drives down resentment of other players. I've seen it argued many times that people will feel resentful if another player happens to have a higher stat in something. In non-niche protection, this is exemplified because every PC can attempt something in every challenge, so the person with the higher stat will always do batter. In niche protection, it doesn't matter if another player has a higher stat. It's why old school D&D used random stat gen and yet every PC was still effective at their role. If the challenge is one where player A is designed for, than player A will still do better even if they don't have as high of a stat, which results in an end campaign where everyone gets their time to shine, which leads to...</p><p></p><p>*no PC gets lost in the "average". In niche protection, all PCs get an opportunity to shine at some point. having your PC shine is enjoyable, by most players. It's human nature. If everyone is relatively the same in competence to overcome all challenges, everyone just feels the same</p><p></p><p>*it's supported by literature. This is probably the big one. When I started D&D in 1981 as a kid, it was all about replicating some of the great stories in our own vision with our own characters. In all of the great stories, it's all about niche protection. From LoTR to Star Wars, each character had a certain niche they filled that allowed them to shine at some point. Those characters were memorable because of the thing they did that no other character really good.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 6955945, member: 15700"] Disclaimer: I realize I'm probably in the minority here, but I prefer niche protection, and there's really a pretty simple reason for it. What I mean by niche protection is that certain characters will shine in certain areas, while maybe not being able to in other areas. Boxx might be a great fighter against melee opponents, but may struggle against challenges that don't rely on his brute physical strength. Contrast that to a non-niched focus, where pretty much every character has some way of resolving every challenge, and will always be useful all the time. So here's my argument for niche protection: * it drives a teamwork approach. Boxx may shine in this encounter, but Coxx might shine in another encounter or challenge. The PCs rely on each other as a team, rather than only worrying about themselves to resolve the issue. *it drives down resentment of other players. I've seen it argued many times that people will feel resentful if another player happens to have a higher stat in something. In non-niche protection, this is exemplified because every PC can attempt something in every challenge, so the person with the higher stat will always do batter. In niche protection, it doesn't matter if another player has a higher stat. It's why old school D&D used random stat gen and yet every PC was still effective at their role. If the challenge is one where player A is designed for, than player A will still do better even if they don't have as high of a stat, which results in an end campaign where everyone gets their time to shine, which leads to... *no PC gets lost in the "average". In niche protection, all PCs get an opportunity to shine at some point. having your PC shine is enjoyable, by most players. It's human nature. If everyone is relatively the same in competence to overcome all challenges, everyone just feels the same *it's supported by literature. This is probably the big one. When I started D&D in 1981 as a kid, it was all about replicating some of the great stories in our own vision with our own characters. In all of the great stories, it's all about niche protection. From LoTR to Star Wars, each character had a certain niche they filled that allowed them to shine at some point. Those characters were memorable because of the thing they did that no other character really good. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The case for niche protection
Top