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General Tabletop Discussion
*Dungeons & Dragons
The case for niche protection
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<blockquote data-quote="Gadget" data-source="post: 6956128" data-attributes="member: 23716"><p>Yes, you make a good point, especially about the cleric and early editions of D&D. But I would posit that these issues are more a problem with adventure/game design and good DMing than anything. For instance, you no longer 'have' to have a cleric to adventure with due to better game design and re-defining the cleric's 'niche'. Now you have many classes that can mitigate hp loss: Bard, Druid, Paladin, Ranger, War--well, a lot of classes. Not to mention things like hit dice, second wind, short rest/ long rest.</p><p></p><p></p><p></p><p></p><p>Yes well said. Niche protection can be taken too far.</p></blockquote><p></p>
[QUOTE="Gadget, post: 6956128, member: 23716"] Yes, you make a good point, especially about the cleric and early editions of D&D. But I would posit that these issues are more a problem with adventure/game design and good DMing than anything. For instance, you no longer 'have' to have a cleric to adventure with due to better game design and re-defining the cleric's 'niche'. Now you have many classes that can mitigate hp loss: Bard, Druid, Paladin, Ranger, War--well, a lot of classes. Not to mention things like hit dice, second wind, short rest/ long rest. Yes well said. Niche protection can be taken too far. [/QUOTE]
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The case for niche protection
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