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*Dungeons & Dragons
The case for niche protection
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<blockquote data-quote="Tony Vargas" data-source="post: 6957030" data-attributes="member: 996"><p>If they weren't jerks, one of them would have jumped on the cleric grenade instead of inflicting it on the new player, sure. But if no one did, the new player would still have been treated to a poor first play experience for want of that vital heal-bot function...</p><p></p><p>The game spilled a lot of ink on combat rules, and the 1e AD&D cleric got a big upgrade in 1st-level-spell-casting ability to provide more of those vital Cure Light Wound spells. Combat-phobic exploration may be a perfectly legitimate style, but it's not one that I saw much embraced back in the day, and was one that several classes were distinctly unsuited for (indeed, it'd be more the domain of the extremely odd all-Thief party, something I only saw down once back in the day - and only because I ran it... for 5 levels, before the players gave up and reverted to a more 'normal' party composition).</p><p></p><p>OTOH, the campaign that grew into also saw distaste for the Cleric vanish when I added variant spell lists for Clerics based on deity - and, even more so, when we got a hold of the CPH for 2e, with spheres & granted powers. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> There's nothing like customization to make a class more appealing... In a sense, in that campaign, greater character definition became the Cleric (2e Priest, really) class 'niche.'</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6957030, member: 996"] If they weren't jerks, one of them would have jumped on the cleric grenade instead of inflicting it on the new player, sure. But if no one did, the new player would still have been treated to a poor first play experience for want of that vital heal-bot function... The game spilled a lot of ink on combat rules, and the 1e AD&D cleric got a big upgrade in 1st-level-spell-casting ability to provide more of those vital Cure Light Wound spells. Combat-phobic exploration may be a perfectly legitimate style, but it's not one that I saw much embraced back in the day, and was one that several classes were distinctly unsuited for (indeed, it'd be more the domain of the extremely odd all-Thief party, something I only saw down once back in the day - and only because I ran it... for 5 levels, before the players gave up and reverted to a more 'normal' party composition). OTOH, the campaign that grew into also saw distaste for the Cleric vanish when I added variant spell lists for Clerics based on deity - and, even more so, when we got a hold of the CPH for 2e, with spheres & granted powers. ;) There's nothing like customization to make a class more appealing... In a sense, in that campaign, greater character definition became the Cleric (2e Priest, really) class 'niche.' [/QUOTE]
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