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The Cast of Song of the Deep
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<blockquote data-quote="Ashy" data-source="post: 1746315" data-attributes="member: 312"><p>[smallcaps]<strong><span style="color: Plum">Pottofer Placidpool</span></strong>[/smallcaps]</p><p><strong>Male Water Gensai Clr1 of Eldath;</strong> Size M; HD 1d8+0; hp 11; Init +2 (+2 Dex); Spd 30 ft, swim 30 ft..; AC 14 (+2 Dex, +2 large wooden shield); BAB +1; Grp +1; Atk +1 melee (heavy aspergillum, 1d8, crit x2, 10 ft. range, 12 lb., one-handed, bludgeoning), +2 ranged (N/A); Full Atk as Atk; SA See below; SQ See below; AL NG; SV Fort +2, Ref +2, Will +5; Str 8 (-1), Dex 14 (+2), Con 10 (+0), Int 15 (+2), Wis 16 (+3), Cha 9 (-1).</p><p></p><p><strong>ECL Penalties (until 2nd level only):</strong></p><p>-1 on skill and ability checks</p><p>-1 on attack and saves</p><p>-1 to spell DCs (or spell like ability saves)</p><p>-1 to ac if a bonus is granted by race/natural armor etc.</p><p></p><p><strong>Skills and Feats:</strong> Concentration 4 (4 ranks, +0 Con), Diplomacy 3 (4 ranks, -1 Cha), Heal 7 (4 ranks, +3 Wis), Listen 4 (1 rank, +3 Wis), Spot 4 (1 rank, +3 Wis), Sense Motive 4 (1 rank, +3 Wis), Swim 1 (1 rank, +0 Str); Toughness (+3 hp).</p><p></p><p><strong>Water Gensai Traits:</strong> Water Gensai can breathe water and have an innate ability to Create Water as per spell cast as 5th level druid 1/day, +1 to saves vs. Water Spells and Effects (increases by +1 for every 5 class levels), Clerical Focus: Water Gensai cleric must select deity who grants Water Domain and must choose Water as one of his two domains, Water Gensai are classed as "Outsiders", Auto Languages known are Common and Regional, bonus is anything except for secret languages.</p><p></p><p><strong>Cleric Abilities:</strong> Turn undead, spontaneous casting (cure spells), divine spells (bonus spells: 0/1/1/1), domain abilities (Water: turn fire creatures as a good cleric turns undead, rebuke or command water creatures – used a number of times per day equal to 3+ Cha mod [2]; Good: you cast good spells at +1 caster level).</p><p></p><p><u><strong>Spells</strong></u></p><p><strong>Domains:</strong> Water, Good; Spells per Day: 3/2+1</p><p></p><p>Typical Spell Lists [* = domain spell]</p><p><em>Non-adventuring</em></p><p>0-level: detect magic, light, purify food and drink</p><p>1st-level: bless water, detect evil, obscuring mist*</p><p></p><p><em>Adventuring: Offensive</em></p><p>0-level: detect magic, inflict minor wounds, resistance</p><p>1st-level: divine favor, summon monster I, obscuring mist*</p><p></p><p><em>Adventuring: Defensive</em></p><p>0-level: detect magic, resistance, virtue</p><p>1st-level: bless, disguise self*, protection from evil*</p><p></p><p><strong>Equipment:</strong> Clothing (simple blue-green flaxen robe, inscribed with the poorly hand-stitched symbol of Eldath, open-toed boots (to make room for his webbed toes), very thick black leather belt [the buckle is made of beaten copper and is Eldath’s symbol]), holy symbol (made of wood, lovingly painted), heavy aspergillum (with holy water load onboard), heavy wooden shield (Armor Check Penalty -2, 15 lbs. - adorned with Eldath’s symbol, also hand painted), backpack [trail rations (4 days worth), waterskin (full of holy water), winter blanket, bedroll], belt pouch [flint and steel] = Medium load (48 lbs.)</p><p></p><p><strong>XP:</strong> 0 xp / 1500 xp</p><p></p><p><strong>Description and Personality:</strong> Pottofer, by appearances, is about the most unlikely type of adventurer that one is ever likely to see. Short and terribly rotund, Pottofer is often seen huffing and puffing his way along any one of the winding roads of the realms, preaching the word of his introspective and peacable divine Father to all whom he meets. Pottofer has pale (almost sickly looking) skin and green-tinged brown hair (which is very thin – he is nearly bald) that usually appears damp or greasy, smeared across his head haphazardly. His thin goatee (which is also green-tinged) frames a bow-like mouth that is custom made for talking and laughing endlessly. Pottofer also has dark blue eyes (the entire eye is blue) and his pudgy fingers and toes are webbed from the second knuckle back, giving his hands and feet the appearance of wearing fingerless gloves from a distance.</p><p></p><p>Genteel and calm in all situations, Pottofer is an unexpected boon to adventuring parties, as he is at once a rock of solid foundation for all who lean upon him as well as a cool and level head in any and all kinds of situations. Pottofer loves life and partakes of it generously and is quick to smile and laugh; above all he tries to see the good in all those he meets.</p><p></p><p><strong>Height, Weight, Age:</strong> 4 ft. 7 in., 287 lbs., 23 years old.</p><p><strong>Region of Origin:</strong> The Dalelands</p><p><strong>Languages:</strong> Common, Aquan, Elven</p><p></p><p><strong>Background:</strong> Pottofer hails from very humble origins and to his credit, he has never forgotten the lessons learned thereby. Born into a simple fishing community on the bank of the Ashaba, Pottofer was the pride and joy of his father, a fisherman by the name of Zakkieus as well as his mother, a seamstress named Joy. From the moment of his birth, his parents knew that he was different and they immediately suspected that their baby boy had inherited traits from the sea, a boon both to them and their small, poor community. Pottofer grew strong, smart and confident, but none ever thought that he would be anything other than a fisherman like his father, and his father before him. One had but to look at the pale-skinned, rotund lad to see that he would never be a powerful swordsman or a domineering archmage; no one ever considered a life of servitude to the cloth and no one ever expected that Pottofer would become an adventurer.</p><p></p><p>Yet, that is precisely what the lad did…</p><p></p><p>Early on in his life, Pottofer felt the call of the calm waters that dominated his life. Slowly, those waters gained a voice within his soul – a voice that he would one day realize to be the voice of Eldath. He knew instantly that he would dedicate his life and his soul to serving her and nothing has deterred him from that course since. “As surely as the streams meet the sea”, as Pottofer himself would say, “I’ll be serving Eldath ‘til the day I see her blessed face.” The water gensai is what could be termed a “lay preacher” among the more formal church organization of Eldath; that is, he has never received any sort of canonized training or instruction. Rather, he simply gathered his things one day and in his own, unflinching way, left the only home he had ever known and set out on his “mission”.</p><p></p><p>Shortly after setting out, while wandering Cormyr, Pottofer met the lovely and intriguing Gwendolyne and the two have been traveling companions ever since. The water gensai is still unsure why such a lovely woman would want to keep his company, but nevertheless, he is thankful to have someone along to talk to; moreso that she does not shy away from religious topics!</p></blockquote><p></p>
[QUOTE="Ashy, post: 1746315, member: 312"] [smallcaps][B][COLOR=Plum]Pottofer Placidpool[/COLOR][/B][/smallcaps] [B]Male Water Gensai Clr1 of Eldath;[/B] Size M; HD 1d8+0; hp 11; Init +2 (+2 Dex); Spd 30 ft, swim 30 ft..; AC 14 (+2 Dex, +2 large wooden shield); BAB +1; Grp +1; Atk +1 melee (heavy aspergillum, 1d8, crit x2, 10 ft. range, 12 lb., one-handed, bludgeoning), +2 ranged (N/A); Full Atk as Atk; SA See below; SQ See below; AL NG; SV Fort +2, Ref +2, Will +5; Str 8 (-1), Dex 14 (+2), Con 10 (+0), Int 15 (+2), Wis 16 (+3), Cha 9 (-1). [B]ECL Penalties (until 2nd level only):[/B] -1 on skill and ability checks -1 on attack and saves -1 to spell DCs (or spell like ability saves) -1 to ac if a bonus is granted by race/natural armor etc. [B]Skills and Feats:[/B] Concentration 4 (4 ranks, +0 Con), Diplomacy 3 (4 ranks, -1 Cha), Heal 7 (4 ranks, +3 Wis), Listen 4 (1 rank, +3 Wis), Spot 4 (1 rank, +3 Wis), Sense Motive 4 (1 rank, +3 Wis), Swim 1 (1 rank, +0 Str); Toughness (+3 hp). [B]Water Gensai Traits:[/B] Water Gensai can breathe water and have an innate ability to Create Water as per spell cast as 5th level druid 1/day, +1 to saves vs. Water Spells and Effects (increases by +1 for every 5 class levels), Clerical Focus: Water Gensai cleric must select deity who grants Water Domain and must choose Water as one of his two domains, Water Gensai are classed as "Outsiders", Auto Languages known are Common and Regional, bonus is anything except for secret languages. [B]Cleric Abilities:[/B] Turn undead, spontaneous casting (cure spells), divine spells (bonus spells: 0/1/1/1), domain abilities (Water: turn fire creatures as a good cleric turns undead, rebuke or command water creatures – used a number of times per day equal to 3+ Cha mod [2]; Good: you cast good spells at +1 caster level). [U][B]Spells[/B][/U] [B]Domains:[/B] Water, Good; Spells per Day: 3/2+1 Typical Spell Lists [* = domain spell] [I]Non-adventuring[/I] 0-level: detect magic, light, purify food and drink 1st-level: bless water, detect evil, obscuring mist* [I]Adventuring: Offensive[/I] 0-level: detect magic, inflict minor wounds, resistance 1st-level: divine favor, summon monster I, obscuring mist* [I]Adventuring: Defensive[/I] 0-level: detect magic, resistance, virtue 1st-level: bless, disguise self*, protection from evil* [B]Equipment:[/B] Clothing (simple blue-green flaxen robe, inscribed with the poorly hand-stitched symbol of Eldath, open-toed boots (to make room for his webbed toes), very thick black leather belt [the buckle is made of beaten copper and is Eldath’s symbol]), holy symbol (made of wood, lovingly painted), heavy aspergillum (with holy water load onboard), heavy wooden shield (Armor Check Penalty -2, 15 lbs. - adorned with Eldath’s symbol, also hand painted), backpack [trail rations (4 days worth), waterskin (full of holy water), winter blanket, bedroll], belt pouch [flint and steel] = Medium load (48 lbs.) [B]XP:[/B] 0 xp / 1500 xp [B]Description and Personality:[/B] Pottofer, by appearances, is about the most unlikely type of adventurer that one is ever likely to see. Short and terribly rotund, Pottofer is often seen huffing and puffing his way along any one of the winding roads of the realms, preaching the word of his introspective and peacable divine Father to all whom he meets. Pottofer has pale (almost sickly looking) skin and green-tinged brown hair (which is very thin – he is nearly bald) that usually appears damp or greasy, smeared across his head haphazardly. His thin goatee (which is also green-tinged) frames a bow-like mouth that is custom made for talking and laughing endlessly. Pottofer also has dark blue eyes (the entire eye is blue) and his pudgy fingers and toes are webbed from the second knuckle back, giving his hands and feet the appearance of wearing fingerless gloves from a distance. Genteel and calm in all situations, Pottofer is an unexpected boon to adventuring parties, as he is at once a rock of solid foundation for all who lean upon him as well as a cool and level head in any and all kinds of situations. Pottofer loves life and partakes of it generously and is quick to smile and laugh; above all he tries to see the good in all those he meets. [B]Height, Weight, Age:[/B] 4 ft. 7 in., 287 lbs., 23 years old. [B]Region of Origin:[/B] The Dalelands [B]Languages:[/B] Common, Aquan, Elven [B]Background:[/B] Pottofer hails from very humble origins and to his credit, he has never forgotten the lessons learned thereby. Born into a simple fishing community on the bank of the Ashaba, Pottofer was the pride and joy of his father, a fisherman by the name of Zakkieus as well as his mother, a seamstress named Joy. From the moment of his birth, his parents knew that he was different and they immediately suspected that their baby boy had inherited traits from the sea, a boon both to them and their small, poor community. Pottofer grew strong, smart and confident, but none ever thought that he would be anything other than a fisherman like his father, and his father before him. One had but to look at the pale-skinned, rotund lad to see that he would never be a powerful swordsman or a domineering archmage; no one ever considered a life of servitude to the cloth and no one ever expected that Pottofer would become an adventurer. Yet, that is precisely what the lad did… Early on in his life, Pottofer felt the call of the calm waters that dominated his life. Slowly, those waters gained a voice within his soul – a voice that he would one day realize to be the voice of Eldath. He knew instantly that he would dedicate his life and his soul to serving her and nothing has deterred him from that course since. “As surely as the streams meet the sea”, as Pottofer himself would say, “I’ll be serving Eldath ‘til the day I see her blessed face.” The water gensai is what could be termed a “lay preacher” among the more formal church organization of Eldath; that is, he has never received any sort of canonized training or instruction. Rather, he simply gathered his things one day and in his own, unflinching way, left the only home he had ever known and set out on his “mission”. Shortly after setting out, while wandering Cormyr, Pottofer met the lovely and intriguing Gwendolyne and the two have been traveling companions ever since. The water gensai is still unsure why such a lovely woman would want to keep his company, but nevertheless, he is thankful to have someone along to talk to; moreso that she does not shy away from religious topics! [/QUOTE]
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