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The Castellan Borderlands (Updated 08/27/08)
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<blockquote data-quote="jdrakeh" data-source="post: 4243749" data-attributes="member: 13892"><p><strong>And here is a bit about races. . .</strong></p><p></p><p><span style="font-size: 12px"><strong><u>Races</u></strong></span></p><p></p><p>All of the default character races as they are presented in the Holmes Basic Edition manual are present in the setting, though as that reference work does little to provide any kind of a setting context for those races, I do so here. </p><p></p><p>First, it is important to note that the world is predominantly about humanity. This is a conscious decision based upon the numerous statements made by Gary Gygax that the great game itself is (and was always intended to be) a game about humanity. The other races exist primarily to define humanity by way of external reference.</p><p></p><p><strong>Dwarves:</strong></p><p></p><p>Dwarves, as suggested in the Holmes Basic Edition manual, are familiar with stone working and subterranean construction. It should, then, come as no surprise that the reason behind this expertise is that dwarves, as a race of people, live their lives predominantly underground. Or, more correctly, <em>lived</em> their lives predominantly underground. Some time ago, things changed. </p><p></p><p>It is known today that countless millions of dwarves once populated the continent, dwelling in their subterranean empire of UnderEarth. In stories told around dwarven campfires today, it is said that those countless millions of dwarves were driven mad as a punishment for some great betrayal that history has forgotten, turning upon one another with violence in their eyes, and rending each other like monsters. </p><p></p><p>Today, only scattered outposts of the once great dwarven empire remain, small cliffside cities and mountain top villages manned by the last of the decendents of the Dwarves of UnderEarth. Today, the great underground empire is lost to time, though the few remaining dwarves stand guard over any place deemed a possible entrance to that realm so that the evil sealed away within its walls is never again unleashed upon the world. </p><p></p><p>Today, dwarves live their lives above ground for the most part, though their racial memory has preserved the many talents of their ancestors with regard to subterranean living and stone work. With regard to magic, it is rumored that the dwarves once mastered a fierce and powerful magic but that this hastened the fall of their empire and, thus, such knowledge was declared heretical following the sealing of UnderEarth. </p><p></p><p>The dwarves of Angernoth (and other New World outposts) are unlike their greedy, magic-fearing, brethren of the Old World. These dwarves of the New World are the solemn guardians of a terrible secret and the protectors of all civilizations, carrying out a thankless charge in pennance for the misdeeds of their ancestors. It is this charge that forms the core of their being and they will do <em>whatever they must</em> to ensure that it is fulfilled.</p><p></p><p>[Edit: I know that there are spelling errors here. This is raw, as yet unedited, text from the working document.]</p></blockquote><p></p>
[QUOTE="jdrakeh, post: 4243749, member: 13892"] [b]And here is a bit about races. . .[/b] [size=3][b][u]Races[/u][/b][/size] All of the default character races as they are presented in the Holmes Basic Edition manual are present in the setting, though as that reference work does little to provide any kind of a setting context for those races, I do so here. First, it is important to note that the world is predominantly about humanity. This is a conscious decision based upon the numerous statements made by Gary Gygax that the great game itself is (and was always intended to be) a game about humanity. The other races exist primarily to define humanity by way of external reference. [b]Dwarves:[/b] Dwarves, as suggested in the Holmes Basic Edition manual, are familiar with stone working and subterranean construction. It should, then, come as no surprise that the reason behind this expertise is that dwarves, as a race of people, live their lives predominantly underground. Or, more correctly, [I]lived[/I] their lives predominantly underground. Some time ago, things changed. It is known today that countless millions of dwarves once populated the continent, dwelling in their subterranean empire of UnderEarth. In stories told around dwarven campfires today, it is said that those countless millions of dwarves were driven mad as a punishment for some great betrayal that history has forgotten, turning upon one another with violence in their eyes, and rending each other like monsters. Today, only scattered outposts of the once great dwarven empire remain, small cliffside cities and mountain top villages manned by the last of the decendents of the Dwarves of UnderEarth. Today, the great underground empire is lost to time, though the few remaining dwarves stand guard over any place deemed a possible entrance to that realm so that the evil sealed away within its walls is never again unleashed upon the world. Today, dwarves live their lives above ground for the most part, though their racial memory has preserved the many talents of their ancestors with regard to subterranean living and stone work. With regard to magic, it is rumored that the dwarves once mastered a fierce and powerful magic but that this hastened the fall of their empire and, thus, such knowledge was declared heretical following the sealing of UnderEarth. The dwarves of Angernoth (and other New World outposts) are unlike their greedy, magic-fearing, brethren of the Old World. These dwarves of the New World are the solemn guardians of a terrible secret and the protectors of all civilizations, carrying out a thankless charge in pennance for the misdeeds of their ancestors. It is this charge that forms the core of their being and they will do [I]whatever they must[/I] to ensure that it is fulfilled. [Edit: I know that there are spelling errors here. This is raw, as yet unedited, text from the working document.] [/QUOTE]
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