Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
The Castle is Alive
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="overgeeked" data-source="post: 9594930" data-attributes="member: 86653"><p>I know of two similar modules. Waking of Willowby Hall and Eyes of the Stone Thief. The first is a mansion coming to life, the second is an animate dungeon. You also find something like that in some older D&D editions with building-sized mimics. And of course there’s all the haunted house media. Any of them could be good inspirations. </p><p></p><p>First decide how alive it is. On a scale from “can only move and act naturally” on up to “can do impossible things, is completely animate, and can control everything normally part of the house.” </p><p></p><p>That will determine a lot. </p><p></p><p>Slamming doors and windows. Moving walls. Doors that lead different places every time they open. Toilets that shoots back. Furniture that moves, attacks, even swallows targets. Unreliable lighting. Flying cutlery. Doors atop stairwells that slam into you knocking you down the stairs. Stairs that go flat and form a slide. Faucets that shoot burning hot water. Bookcases filled with books that fly out and attack. Doors that close and lock at the worst time. </p><p></p><p>There’s a lot you can do with this.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 9594930, member: 86653"] I know of two similar modules. Waking of Willowby Hall and Eyes of the Stone Thief. The first is a mansion coming to life, the second is an animate dungeon. You also find something like that in some older D&D editions with building-sized mimics. And of course there’s all the haunted house media. Any of them could be good inspirations. First decide how alive it is. On a scale from “can only move and act naturally” on up to “can do impossible things, is completely animate, and can control everything normally part of the house.” That will determine a lot. Slamming doors and windows. Moving walls. Doors that lead different places every time they open. Toilets that shoots back. Furniture that moves, attacks, even swallows targets. Unreliable lighting. Flying cutlery. Doors atop stairwells that slam into you knocking you down the stairs. Stairs that go flat and form a slide. Faucets that shoot burning hot water. Bookcases filled with books that fly out and attack. Doors that close and lock at the worst time. There’s a lot you can do with this. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Castle is Alive
Top