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<blockquote data-quote="Bohandas" data-source="post: 9596798" data-attributes="member: 7015707"><p>*Damaged doors/walls/furniture heal</p><p>*Walls, floor, and ceiling contract to crush them</p><p>*Apparitions appropriate to the rooms and/or of former inhabitants à la The Shining</p><p>*Rooms that rearrange themselves</p><p>*The building casts spelks/psionics on them</p><p>*Absorbing people into the walls/floor</p><p>*Furniture animates like the bathtub in Ghostbusters</p><p>*Walls spawn golems or earth elementals</p><p>*Hearth spawns fire elementals</p><p>*Disorientation</p><p>*The bugs, rats, spiders, etc are possessed</p><p>*Traps spawn in</p><p>*Pervasive draining effect</p><p>*Doors and windows open and close on their own</p><p>*Doors disappear and reappear</p><p>*Fear aura</p><p>*Magical worlds inside paintings like in Mario 64</p><p>*Statues and d6ecorative suits of armor become animate</p><p>*Creatures that are more like spirits of the place than independent creatures (like the imps from Dungeon Keeper and War For The Overworld)</p><p>*Unnatural heat/chill</p><p>*Guards and Wards effect</p><p>*The building itself moves around</p><p>*Bigger on the inside than the outside</p><p>*Slow sanity loss</p><p>*Some sort of parasites, like building parasites</p><p>*Unnatural light/darkness</p><p>*Unnatural silence</p><p>*Bile pooled on the floor and/or dripping from the ceiling</p><p>*Unnatural emotional aura</p><p>*House has standard intelligent item powers</p><p>*Respiration; air moves in and out rhythmically</p><p>*Made of meat</p><p>*Made of living wood that's still growing leaves</p><p>*Full of nectar and/or stenches that attracts insects</p><p>*Full of sap that makes people get stuck</p><p>*Eyes in the walls</p><p>*Chandeliers and bells from bell towers and stuff like that fall from the ceiling onto people below</p><p>*Angry garden of animated plants</p><p>*New rooms suddenly spawn in</p><p>*Fire shoots out of fireplace/candles/torches etc.</p><p>*Exploding bottles in wine cellar that spray glass shards everywhere to damage intruders</p><p>*Damaged walls and doors spray blood</p><p>*Fantastical (and anachronistic) utility system, like blood circulating in pipes or an HVAC system that inhales and exhales</p><p>*Lit with those glowy things that grow out of the heads of female anglerfish</p><p>*Nails and floorboards pop themselves up to creat tripping hazards</p><p>*The individual stone blocks making up a wall unstack themselves and chase the PCs around</p><p>*Illusions</p><p>*Everything is moist, too moist to burn</p><p>*Mold and fungus and spores everywhere</p></blockquote><p></p>
[QUOTE="Bohandas, post: 9596798, member: 7015707"] *Damaged doors/walls/furniture heal *Walls, floor, and ceiling contract to crush them *Apparitions appropriate to the rooms and/or of former inhabitants à la The Shining *Rooms that rearrange themselves *The building casts spelks/psionics on them *Absorbing people into the walls/floor *Furniture animates like the bathtub in Ghostbusters *Walls spawn golems or earth elementals *Hearth spawns fire elementals *Disorientation *The bugs, rats, spiders, etc are possessed *Traps spawn in *Pervasive draining effect *Doors and windows open and close on their own *Doors disappear and reappear *Fear aura *Magical worlds inside paintings like in Mario 64 *Statues and d6ecorative suits of armor become animate *Creatures that are more like spirits of the place than independent creatures (like the imps from Dungeon Keeper and War For The Overworld) *Unnatural heat/chill *Guards and Wards effect *The building itself moves around *Bigger on the inside than the outside *Slow sanity loss *Some sort of parasites, like building parasites *Unnatural light/darkness *Unnatural silence *Bile pooled on the floor and/or dripping from the ceiling *Unnatural emotional aura *House has standard intelligent item powers *Respiration; air moves in and out rhythmically *Made of meat *Made of living wood that's still growing leaves *Full of nectar and/or stenches that attracts insects *Full of sap that makes people get stuck *Eyes in the walls *Chandeliers and bells from bell towers and stuff like that fall from the ceiling onto people below *Angry garden of animated plants *New rooms suddenly spawn in *Fire shoots out of fireplace/candles/torches etc. *Exploding bottles in wine cellar that spray glass shards everywhere to damage intruders *Damaged walls and doors spray blood *Fantastical (and anachronistic) utility system, like blood circulating in pipes or an HVAC system that inhales and exhales *Lit with those glowy things that grow out of the heads of female anglerfish *Nails and floorboards pop themselves up to creat tripping hazards *The individual stone blocks making up a wall unstack themselves and chase the PCs around *Illusions *Everything is moist, too moist to burn *Mold and fungus and spores everywhere [/QUOTE]
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