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*Pathfinder & Starfinder
The Caves of Chaos: Not very good?
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<blockquote data-quote="FinalSonicX" data-source="post: 5925696" data-attributes="member: 63787"><p>I assume this is sarcasm...?</p><p></p><p>As for the OP's questions: the political approach is more "playing sides against each other" rather than "making friends", from what I understand. Since nobody speaks orcish or anything like that, you're right that a straightforward approach to diplomacy is going to be difficult.</p><p></p><p>As for the rogue, I think the Rogue generally needs to take a turn to hide. This is somewhat ambiguous though because of the Rogue's ability to hide behind creatures larger than it (or rather, the halfling ability) and the fact that you can move and attack in any order and split up your move.</p><p></p><p>As for the Caves of Chaos, I've played this adventure twice, once in 2e, and once with 5e (haven't finished it). I loved my 2e playthrough as a player, mostly just because it felt very open-ended. I felt like my decisions mattered and like the DM wasn't just giving me the "illusion of choice". In 5e, as a DM, I feel different about it. My players seemed to have lots of fun, but I personally felt like the adventure fell kind of flat when running it. It felt very much like how you described it - combat after combat. My players appeared to be okay with that, and frankly I love combat, but it felt very "linear" as a DM as opposed to a player. Probably because I can see the map and I end up kind of "knowing what comes next" in the adventure compared to being a player in this adventure. I really like it when dungeons and megadungeons have built-in points of interest or interesting features, or even some randomization. I'll be running barrowmaze soon, and I'm really liking the look of it. Even though there'll be a ton of combat, I think it's more fun because it has the features listed above.</p><p></p><p>The Caves of Chaos are fun to me as a player, but as a DM it's too simplistic for me. I want some NPCs or interesting environments rather than 20x20 rooms strung together. However, I feel like the straight-forwardness of the dungeon along with the "sandbox-y" nature of it is perfect for new DMs to learn how to make the world feel "alive".</p></blockquote><p></p>
[QUOTE="FinalSonicX, post: 5925696, member: 63787"] I assume this is sarcasm...? As for the OP's questions: the political approach is more "playing sides against each other" rather than "making friends", from what I understand. Since nobody speaks orcish or anything like that, you're right that a straightforward approach to diplomacy is going to be difficult. As for the rogue, I think the Rogue generally needs to take a turn to hide. This is somewhat ambiguous though because of the Rogue's ability to hide behind creatures larger than it (or rather, the halfling ability) and the fact that you can move and attack in any order and split up your move. As for the Caves of Chaos, I've played this adventure twice, once in 2e, and once with 5e (haven't finished it). I loved my 2e playthrough as a player, mostly just because it felt very open-ended. I felt like my decisions mattered and like the DM wasn't just giving me the "illusion of choice". In 5e, as a DM, I feel different about it. My players seemed to have lots of fun, but I personally felt like the adventure fell kind of flat when running it. It felt very much like how you described it - combat after combat. My players appeared to be okay with that, and frankly I love combat, but it felt very "linear" as a DM as opposed to a player. Probably because I can see the map and I end up kind of "knowing what comes next" in the adventure compared to being a player in this adventure. I really like it when dungeons and megadungeons have built-in points of interest or interesting features, or even some randomization. I'll be running barrowmaze soon, and I'm really liking the look of it. Even though there'll be a ton of combat, I think it's more fun because it has the features listed above. The Caves of Chaos are fun to me as a player, but as a DM it's too simplistic for me. I want some NPCs or interesting environments rather than 20x20 rooms strung together. However, I feel like the straight-forwardness of the dungeon along with the "sandbox-y" nature of it is perfect for new DMs to learn how to make the world feel "alive". [/QUOTE]
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The Caves of Chaos: Not very good?
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