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The Caves of Chaos: Not very good?
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<blockquote data-quote="Astrosicebear" data-source="post: 5925914" data-attributes="member: 67017"><p>If it was obvious through playing that your characters wanted more RP and you chose to be RAW with the enemies, then you missed the most important paragraphs in both the DM guide and the adventure. You are the DM, you can change anything. If the party wants to RP, by all means the enemies speak common, at least the hobgoblins and orcs, and if not fluent, they can communicate at the least. </p><p></p><p>Is this running the adventure as written? No, its not in the text they speak common. Is it running the adventure as intended? Probably not. </p><p></p><p>It's your game, run it how you want, and how you think your players would enjoy it. Most adventures aren't rules and encounter scenarios with everything planned out like 4e led many to believe. Think of old skool, classic adventures, like this one, as "guidelines". Its a book of ideas and pre-generated monsters and rooms, to ease the DM's already troubled workload.</p><p></p><p>My suggestion... run it again... change it... dont let them go to the same area... what? Kobold cave entrance A doesnt exist? Hmm wonder what the other entrances have in them... The hobgobs and orcs are at war, but the goblins have an ogre about to attack? Thats a pretty interesting set piece encounter.</p><p></p><p>In all kindness... D&D has always been what the DM and players make it... if everyone is bored... you're doing it wrong.</p></blockquote><p></p>
[QUOTE="Astrosicebear, post: 5925914, member: 67017"] If it was obvious through playing that your characters wanted more RP and you chose to be RAW with the enemies, then you missed the most important paragraphs in both the DM guide and the adventure. You are the DM, you can change anything. If the party wants to RP, by all means the enemies speak common, at least the hobgoblins and orcs, and if not fluent, they can communicate at the least. Is this running the adventure as written? No, its not in the text they speak common. Is it running the adventure as intended? Probably not. It's your game, run it how you want, and how you think your players would enjoy it. Most adventures aren't rules and encounter scenarios with everything planned out like 4e led many to believe. Think of old skool, classic adventures, like this one, as "guidelines". Its a book of ideas and pre-generated monsters and rooms, to ease the DM's already troubled workload. My suggestion... run it again... change it... dont let them go to the same area... what? Kobold cave entrance A doesnt exist? Hmm wonder what the other entrances have in them... The hobgobs and orcs are at war, but the goblins have an ogre about to attack? Thats a pretty interesting set piece encounter. In all kindness... D&D has always been what the DM and players make it... if everyone is bored... you're doing it wrong. [/QUOTE]
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The Caves of Chaos: Not very good?
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