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General Tabletop Discussion
*Pathfinder & Starfinder
The Caves of Chaos: Not very good?
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<blockquote data-quote="Olgar Shiverstone" data-source="post: 5927268" data-attributes="member: 5868"><p>Remember, too, that the Caves of Chaos isn't the entire module. B2 included a starting town, the Keep, with all its inhabitants, shops, etc; a wilderness area with encounters surrounding the Keep and the Caves; and a great list of rumors about what was going on, some true and some not. The rumors easily pointed to a range of motivations that can become stories, goals, and lead to an entire campaign. It's far more than just a keyed map and encounter list if you have the creativity to see the potential.</p><p></p><p>I ran a 4-year FR-based 3E campaign that spent a significant amount of the first five levels in and around the Keep and Caves (with periodic forays to other adventure sites), and the PCs kept visiting some of the key NPCs at the Keep for the entire campaign. Diaglo's still got the story hour for that campaign tucked away around here somewhere ...</p></blockquote><p></p>
[QUOTE="Olgar Shiverstone, post: 5927268, member: 5868"] Remember, too, that the Caves of Chaos isn't the entire module. B2 included a starting town, the Keep, with all its inhabitants, shops, etc; a wilderness area with encounters surrounding the Keep and the Caves; and a great list of rumors about what was going on, some true and some not. The rumors easily pointed to a range of motivations that can become stories, goals, and lead to an entire campaign. It's far more than just a keyed map and encounter list if you have the creativity to see the potential. I ran a 4-year FR-based 3E campaign that spent a significant amount of the first five levels in and around the Keep and Caves (with periodic forays to other adventure sites), and the PCs kept visiting some of the key NPCs at the Keep for the entire campaign. Diaglo's still got the story hour for that campaign tucked away around here somewhere ... [/QUOTE]
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The Caves of Chaos: Not very good?
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