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The Caves of Chaos: Not very good?
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<blockquote data-quote="Connorsrpg" data-source="post: 5927321" data-attributes="member: 19265"><p>I am betting they simply didn't think the language thing through. As stated above PCs would be speaking these languages in previous editions. However, I am happy that not every humanoid encountered speaks Common (though obviously a few here would have helped). I'll be at least the leaders are meant to, but remember, monsters stat blocks are in very early development. This is an easy fix. (I intend to roll a d6: 1 = fluent in Common; 2-3 = can communicate basics; 4-6 Not fluent in Common as written).</p><p></p><p>I am not sure about all the fuss there being 'no plot'. I have the adventure and there is MORE than enough to make the Caves intriguing to all PCs. In fact there are enough given hooks that you could assign a different one to each PC (which I may yet do).</p><p></p><p>I do agree with the probs regarding having so many different, hostile humanoids in such a small area. I certainly intend to up the scale a lot (to resemble the picture accompanying the adventure in fact).</p><p></p><p>I personally would design an adventure these days with such a variety of races, but it could be an interesting place and one of the plot hooks can easily be used to explain this.</p><p></p><p>Did people actually read all of those options before the details on each numbered/lettered cave?</p></blockquote><p></p>
[QUOTE="Connorsrpg, post: 5927321, member: 19265"] I am betting they simply didn't think the language thing through. As stated above PCs would be speaking these languages in previous editions. However, I am happy that not every humanoid encountered speaks Common (though obviously a few here would have helped). I'll be at least the leaders are meant to, but remember, monsters stat blocks are in very early development. This is an easy fix. (I intend to roll a d6: 1 = fluent in Common; 2-3 = can communicate basics; 4-6 Not fluent in Common as written). I am not sure about all the fuss there being 'no plot'. I have the adventure and there is MORE than enough to make the Caves intriguing to all PCs. In fact there are enough given hooks that you could assign a different one to each PC (which I may yet do). I do agree with the probs regarding having so many different, hostile humanoids in such a small area. I certainly intend to up the scale a lot (to resemble the picture accompanying the adventure in fact). I personally would design an adventure these days with such a variety of races, but it could be an interesting place and one of the plot hooks can easily be used to explain this. Did people actually read all of those options before the details on each numbered/lettered cave? [/QUOTE]
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The Caves of Chaos: Not very good?
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