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The Centaur
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<blockquote data-quote="malcolm_n" data-source="post: 5179660" data-attributes="member: 63154"><p><strong><span style="font-size: 15px">Centaur</span></strong></p><p><strong></strong><em>Protectors of the natural order.</em></p><p><em></em></p><p><strong>RACIAL TRAITS</strong></p><p><strong>Average Height:</strong> 6'4" - 7'8"</p><p><strong>Average Weight:</strong> 230 - 300</p><p></p><p><strong>Ability Scores:</strong> +2 Dexterity, +2 Strength or +2 Wisdom</p><p><strong>Size:</strong> Medium, see extra space below.</p><p><strong>Speed:</strong> 7 Squares.</p><p><strong>Vision:</strong> Low-light</p><p></p><p><strong>Languages:</strong> Common, Elven</p><p><strong>Skill Bonuses:</strong> +2 Insight, +2 Nature</p><p><strong>Fey Origin:</strong> Your ancestors were native to the Feywild, so you are considered a fey creature for the purpose of effects that relate to creature origin.</p><p><strong>Extra Space:</strong> At the end of each of your turns, choose an adjacent, unoccupied square. You occupy that square, in addition to your own, until you move or choose another square. You cannot attack from, and do not threaten the squares adjacent to your extra space. If you cannot choose a square, you are squeezed until the end of your next turn.</p><p><strong>Mounted:</strong> You are considered mounted at all times and cannot be dismounted. An ally with the mounted combat feat can stand in your extra space without penalty to either of you.</p><p><strong>Trample:</strong> You can use <em>trample </em>as an encounter power.</p><p></p><p><span style="color: DarkRed"><strong>Quick Kick</strong> Centaur racial power</span></p><p><em>You punish your enemy for trying to take advantage of your hind quarters.</em></p><p><em></em><strong>Encounter</strong></p><p><strong>Immediate Reaction Melee </strong>1<strong></strong></p><p><strong>Trigger:</strong> An enemy moves into a space where it would flank you</p><p><strong>Target:</strong> The triggering enemy</p><p><strong>Attack:</strong> Strength, or Dexterity +2 vs. Reflex</p><p><strong>Hit:</strong> 1d6 + the chosen ability modifier damage and the target is knocked prone.</p><p> <em>Level 11:</em> Strength or Dexterity +4 vs. Reflex</p><p> <em>Level 21:</em> Strength or Dexterity +6 vs. Reflex and 2d6 + the chosen ability modifier damage.</p><p>[sblock=New Feats]<strong>Centaur Form</strong></p><p><strong>Prerequisite:</strong> 1st level only, Centaur, Revenant</p><p><strong>Benefit:</strong> You gain the extra space and mounted centaur racial features.</p><p><strong></strong></p><p><strong>Centaur Soul</strong></p><p><strong>Prerequisite:</strong> Centaur Form, Revenant</p><p><strong>Benefit:</strong> You gain the Trample centaur racial power. In a given encounter, you can use either your trample racial power or your dark reaping racial power.</p><p><strong></strong></p><p><strong>Combat Maneuvering</strong></p><p><strong>Prerequisite:</strong> Centaur race feat</p><p><strong>Benefit:</strong> You threaten all squares adjacent to your extra space and can also attack from your extra space.</p><p></p><p><strong>Mounted Ally [centaur]</strong></p><p><strong>Prerequisite:</strong> Centaur race</p><p><strong>Benefit:</strong> An ally with the mounted combat feat can mount you. That ally is in your extra space while mounted and follows all the rules for mounted combat except you can each still take your own set of actions on your turns.</p><p></p><p><strong>Reactionary Shift [centaur]</strong></p><p><strong>Prerequisite:</strong> Centaur race</p><p><strong>Benefit:</strong> You can choose or change your extra space as an immediate reaction which triggers when a square adjacent to you is no longer occupied by an enemy.</p><p></p><p><strong>Shift Maneuver [centaur]</strong></p><p><strong>Prerequisite:</strong> Centaur race</p><p><strong>Benefit:</strong> You kick your hind legs out to stave off the enemy while you shift away. When you shift, you can begin the shift from your extra space.</p><p></p><p><strong>Swift Kick</strong></p><p><strong>Prerequisite: </strong>11th level, Centaur race</p><p><strong>Benefit:</strong> You can use your quick kick power as an immediate interrupt instead.[/sblock]</p></blockquote><p></p>
[QUOTE="malcolm_n, post: 5179660, member: 63154"] [B][SIZE=4]Centaur[/SIZE] [/B][I]Protectors of the natural order. [/I] [B]RACIAL TRAITS Average Height:[/B] 6'4" - 7'8" [B]Average Weight:[/B] 230 - 300 [B]Ability Scores:[/B] +2 Dexterity, +2 Strength or +2 Wisdom [B]Size:[/B] Medium, see extra space below. [B]Speed:[/B] 7 Squares. [B]Vision:[/B] Low-light [B]Languages:[/B] Common, Elven [B]Skill Bonuses:[/B] +2 Insight, +2 Nature [B]Fey Origin:[/B] Your ancestors were native to the Feywild, so you are considered a fey creature for the purpose of effects that relate to creature origin. [B]Extra Space:[/B] At the end of each of your turns, choose an adjacent, unoccupied square. You occupy that square, in addition to your own, until you move or choose another square. You cannot attack from, and do not threaten the squares adjacent to your extra space. If you cannot choose a square, you are squeezed until the end of your next turn. [B]Mounted:[/B] You are considered mounted at all times and cannot be dismounted. An ally with the mounted combat feat can stand in your extra space without penalty to either of you. [B]Trample:[/B] You can use [I]trample [/I]as an encounter power. [COLOR=DarkRed][B]Quick Kick[/B] Centaur racial power[/COLOR] [I]You punish your enemy for trying to take advantage of your hind quarters. [/I][B]Encounter Immediate Reaction Melee [/B]1[B] Trigger:[/B] An enemy moves into a space where it would flank you [B]Target:[/B] The triggering enemy [B]Attack:[/B] Strength, or Dexterity +2 vs. Reflex [B]Hit:[/B] 1d6 + the chosen ability modifier damage and the target is knocked prone. [I]Level 11:[/I] Strength or Dexterity +4 vs. Reflex [I]Level 21:[/I] Strength or Dexterity +6 vs. Reflex and 2d6 + the chosen ability modifier damage. [sblock=New Feats][B]Centaur Form Prerequisite:[/B] 1st level only, Centaur, Revenant [B]Benefit:[/B] You gain the extra space and mounted centaur racial features. [B] Centaur Soul Prerequisite:[/B] Centaur Form, Revenant [B]Benefit:[/B] You gain the Trample centaur racial power. In a given encounter, you can use either your trample racial power or your dark reaping racial power. [B] Combat Maneuvering Prerequisite:[/B] Centaur race feat [B]Benefit:[/B] You threaten all squares adjacent to your extra space and can also attack from your extra space. [B]Mounted Ally [centaur] Prerequisite:[/B] Centaur race [B]Benefit:[/B] An ally with the mounted combat feat can mount you. That ally is in your extra space while mounted and follows all the rules for mounted combat except you can each still take your own set of actions on your turns. [B]Reactionary Shift [centaur] Prerequisite:[/B] Centaur race [B]Benefit:[/B] You can choose or change your extra space as an immediate reaction which triggers when a square adjacent to you is no longer occupied by an enemy. [B]Shift Maneuver [centaur] Prerequisite:[/B] Centaur race [B]Benefit:[/B] You kick your hind legs out to stave off the enemy while you shift away. When you shift, you can begin the shift from your extra space. [B]Swift Kick Prerequisite: [/B]11th level, Centaur race [B]Benefit:[/B] You can use your quick kick power as an immediate interrupt instead.[/sblock] [/QUOTE]
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