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<blockquote data-quote="Shadowsmith" data-source="post: 6185930" data-attributes="member: 526"><p><strong>Wisco, the Tough Nano who Lives in the Wilderness</strong></p><p></p><p><strong><u>Wisco</u></strong></p><p></p><p><strong>A Tough Nano who Lives in the Wilderness</strong></p><p></p><p><strong>Tier:</strong> 1 </p><p><strong>Effort:</strong> 1 </p><p><strong>XP:</strong> 0 </p><p></p><p><strong>Pools and Edge</strong></p><p>Might: 11</p><p>Speed: 10</p><p>Intellect: 13 (Edge 1)</p><p></p><p><strong>Skills Trained or Specialized*</strong></p><p>Might Defense (trained)</p><p>Numenera (trained)</p><p>Wilderness Life (trained)</p><p>Wilderness Lore (trained)</p><p></p><p><strong>Type Features – Nano</strong></p><p>Expert Cypher Use: You can bear three cyphers at a time.</p><p>Practiced With Light Weapons: You can use light weapons without penalty. If you wield a medium weapon, increase the difficulty of the attack by one step. If you wield a heavy weapon, increase it by two steps.</p><p><em>Esoteries</em></p><p>--Onslaught (1 Intellect point): You attack a foe using energies that assail either his physical form or his mind. In either case, you must be able to see your target. If the attack is physical, you emit a short-range ray of force that inflicts 4 points of damage. If the attack is mental, you focus your mental energy to blast the thought processes of another creature within short range. This mindslice inflicts 2 points of Intellect damage (and thus ignores Armor). Some creatures without minds (such as automatons) might be immune to mindslice. Action.</p><p>--Ward: You have a shield of energy around you at all times that helps deflect attacks. You gain +1 to Armor. Enabler.</p><p></p><p><strong>Descriptor Features – Tough</strong></p><p>Resilient: +1 to Armor.</p><p>Healthy: Add 1 to the points you regain when you make a recovery roll.</p><p>Skill: You’re trained in Might defense actions.</p><p></p><p><strong>Focus Features – Lives in the Wilderness</strong></p><p>Wilderness Life. You are trained in climbing and swimming tasks. Enabler.</p><p>Wilderness Lore. You are trained in wilderness navigation and in identifying plants and creatures. Enabler.</p><p></p><p><strong>Weapons:</strong></p><p>Dagger (2)</p><p>Dart Thrower (2)</p><p>Unarmed (2)</p><p></p><p><strong>Armor and value: </strong></p><p>Descriptor Feature: Resilient +1 Armor</p><p>Esotery: Ward +1 Armor</p><p>Total Armor: 2</p><p></p><p><strong>Equipment:</strong></p><p>Book about the numenera</p><p>Clothing</p><p>Directional compass</p><p>Shins: 4</p><p></p><p><strong>Cyphers</strong></p><p>- Adhesion clamps (lvl 6) - gloves covered with tiny hexagons</p><p>- Detonation (flash) (lvl 6) - A circle of synth that goes around the wrist and launches a bead of light. (long range)</p><p>- Flame retardant wall (lvl 6) - A ring marked with fine filigree and tiny, glittery nodes</p><p></p><p><strong>Oddity</strong></p><p>- Bracelet with a tiny charm bell that rings like a massive bell when intentionally rung.</p><p></p><p><strong>Description:</strong> Short but solidly built, Wisco is frequently mistaken for a warrior rather than a scholar. His light brown hair and beard are kept short but somewhat wild and unevenly cut. His skin is tanned a deep brown. Dark green eyes are set deep beneath his bushy brows. A scar cuts through his beard from his chin to his right ear.</p><p></p><p>His clothing is sturdy but worn and repaired. The black of his pants has faded to a dark grey. His shirt is a deep forest green. His cloak is dark brown with green trim. His sturdy boots, belt, and gloves are stained black leather.</p><p></p><p><strong>Link(s) to the Party:</strong> </p><p>Initial Link to the Starting Adventure: You stepped in to defend one of the PCs when that character was threatened. While talking to him afterwards, you heard about the group’s task.</p><p></p><p>Connection: Pick one other PC who isn’t from the wilderness. You can’t help but feel a little contempt for that character and her “civilized” ways, which show disdain for all things natural and (to your mind) true.</p><p></p><p><strong>Background: </strong></p><p>The only son of a forester, Wisco grew up helping his father in the woods. Together they harvested trees to supply wood for the village. Early on he spent time training with the local militia learning how to march, prepare defenses, and finally to fight. The first time he was struck in training, his psionic gifts manifested as he lashed out with a blast of kinetic force. That same force seemed to partially shield him from harm.</p><p></p><p>Months of struggle went by as he attempted to learn how to fight. He trained with daggers and dart throwers but as soon as he faced a live opponent, he would lose control. Finally he dropped out of the militia and focused on helping his father. Years past and he grew content with his life and happy with the idea of eventually stepping into his father’s shoes.</p><p></p><p>Wisco was scouting out good trees to harvest when he heard his father call out in alarm and pain. Rushing back, he discovered that a trio of broken hounds had ventured far outside of their normal territory and attacked his father. </p><p></p><p>Wisco stood over his father’s bleeding body and fought the hounds. His own blood joined the pool of his father’s blood. He was covered with numerous cuts with the worst having opened his right cheek to the bone. One hound was down the other two wounded, but Wisco was at the end of his endurance and standing only out of stubborn pride.</p><p></p><p>Out of the wood stepped an ancient woman and a massive wolf-like dog. She threw bolts of energy at the surviving hounds and her animal companion attacked. With the threat of the broken hounds removed, Wisco fell and slipped into unconsciousness.</p><p></p><p>He woke in Lillian’s treehouse. His wounds were almost completely healed looking weeks old. Wisco stayed with Lillian for most of the year finally learning to control his growing gift. He learned of the numenera and plants beyond trees. Age claimed Lillian ending his apprenticeship a bit early.</p><p></p><p>Returning to his home village, Wisco was greeted warmly yet he quickly discovered that he no longer fit in with his former friends. His father’s home had been given to a young couple just starting a family. He signed on with the next caravan that passed through town.</p></blockquote><p></p>
[QUOTE="Shadowsmith, post: 6185930, member: 526"] [b]Wisco, the Tough Nano who Lives in the Wilderness[/b] [B][U]Wisco[/U][/B] [B]A Tough Nano who Lives in the Wilderness[/B] [B]Tier:[/B] 1 [B]Effort:[/B] 1 [B]XP:[/B] 0 [B]Pools and Edge[/B] Might: 11 Speed: 10 Intellect: 13 (Edge 1) [B]Skills Trained or Specialized*[/B] Might Defense (trained) Numenera (trained) Wilderness Life (trained) Wilderness Lore (trained) [B]Type Features – Nano[/B] Expert Cypher Use: You can bear three cyphers at a time. Practiced With Light Weapons: You can use light weapons without penalty. If you wield a medium weapon, increase the difficulty of the attack by one step. If you wield a heavy weapon, increase it by two steps. [I]Esoteries[/I] --Onslaught (1 Intellect point): You attack a foe using energies that assail either his physical form or his mind. In either case, you must be able to see your target. If the attack is physical, you emit a short-range ray of force that inflicts 4 points of damage. If the attack is mental, you focus your mental energy to blast the thought processes of another creature within short range. This mindslice inflicts 2 points of Intellect damage (and thus ignores Armor). Some creatures without minds (such as automatons) might be immune to mindslice. Action. --Ward: You have a shield of energy around you at all times that helps deflect attacks. You gain +1 to Armor. Enabler. [B]Descriptor Features – Tough[/B] Resilient: +1 to Armor. Healthy: Add 1 to the points you regain when you make a recovery roll. Skill: You’re trained in Might defense actions. [B]Focus Features – Lives in the Wilderness[/B] Wilderness Life. You are trained in climbing and swimming tasks. Enabler. Wilderness Lore. You are trained in wilderness navigation and in identifying plants and creatures. Enabler. [B]Weapons:[/B] Dagger (2) Dart Thrower (2) Unarmed (2) [B]Armor and value: [/B] Descriptor Feature: Resilient +1 Armor Esotery: Ward +1 Armor Total Armor: 2 [B]Equipment:[/B] Book about the numenera Clothing Directional compass Shins: 4 [B]Cyphers[/B] - Adhesion clamps (lvl 6) - gloves covered with tiny hexagons - Detonation (flash) (lvl 6) - A circle of synth that goes around the wrist and launches a bead of light. (long range) - Flame retardant wall (lvl 6) - A ring marked with fine filigree and tiny, glittery nodes [B]Oddity[/B] - Bracelet with a tiny charm bell that rings like a massive bell when intentionally rung. [B]Description:[/B] Short but solidly built, Wisco is frequently mistaken for a warrior rather than a scholar. His light brown hair and beard are kept short but somewhat wild and unevenly cut. His skin is tanned a deep brown. Dark green eyes are set deep beneath his bushy brows. A scar cuts through his beard from his chin to his right ear. His clothing is sturdy but worn and repaired. The black of his pants has faded to a dark grey. His shirt is a deep forest green. His cloak is dark brown with green trim. His sturdy boots, belt, and gloves are stained black leather. [B]Link(s) to the Party:[/B] Initial Link to the Starting Adventure: You stepped in to defend one of the PCs when that character was threatened. While talking to him afterwards, you heard about the group’s task. Connection: Pick one other PC who isn’t from the wilderness. You can’t help but feel a little contempt for that character and her “civilized” ways, which show disdain for all things natural and (to your mind) true. [B]Background: [/B] The only son of a forester, Wisco grew up helping his father in the woods. Together they harvested trees to supply wood for the village. Early on he spent time training with the local militia learning how to march, prepare defenses, and finally to fight. The first time he was struck in training, his psionic gifts manifested as he lashed out with a blast of kinetic force. That same force seemed to partially shield him from harm. Months of struggle went by as he attempted to learn how to fight. He trained with daggers and dart throwers but as soon as he faced a live opponent, he would lose control. Finally he dropped out of the militia and focused on helping his father. Years past and he grew content with his life and happy with the idea of eventually stepping into his father’s shoes. Wisco was scouting out good trees to harvest when he heard his father call out in alarm and pain. Rushing back, he discovered that a trio of broken hounds had ventured far outside of their normal territory and attacked his father. Wisco stood over his father’s bleeding body and fought the hounds. His own blood joined the pool of his father’s blood. He was covered with numerous cuts with the worst having opened his right cheek to the bone. One hound was down the other two wounded, but Wisco was at the end of his endurance and standing only out of stubborn pride. Out of the wood stepped an ancient woman and a massive wolf-like dog. She threw bolts of energy at the surviving hounds and her animal companion attacked. With the threat of the broken hounds removed, Wisco fell and slipped into unconsciousness. He woke in Lillian’s treehouse. His wounds were almost completely healed looking weeks old. Wisco stayed with Lillian for most of the year finally learning to control his growing gift. He learned of the numenera and plants beyond trees. Age claimed Lillian ending his apprenticeship a bit early. Returning to his home village, Wisco was greeted warmly yet he quickly discovered that he no longer fit in with his former friends. His father’s home had been given to a young couple just starting a family. He signed on with the next caravan that passed through town. [/QUOTE]
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