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<blockquote data-quote="Isida Kep'Tukari" data-source="post: 6204192" data-attributes="member: 4441"><p>As you cross the line from the Sheer to the area of greenery, you go immediately from late autumn to high summer, the air hot and muggy. Insects buzz around you as you penetrate the jungle's outer edge, and the heavy, sweet scents of blooming flowers fill the air.</p><p></p><p> Everyone stays alert, ready for danger, ears pricked and weapons out, and that proves to be wise - After nearly an hour of trekking through the thick jungle without a sound, there's an echo of something up ahead, and a scent of fresh blood on the wind. Then the wind shifts, or something moves closer, because you can hear the sounds of aneen bellowing in pain and humans shouting and screaming. In a gap through the trees, you can see a clearing ahead where part of Kolos Githian's herd is being mobbed by broken hounds, and at least two aneen are already down and being torn apart.</p><p></p><p> A small part of the pack closest to you suddenly turns and begins crashing through the underbrush, howling their fluting, screeching calls. You have only seconds until they'll be on you!</p><p></p><p>----</p><p></p><p>OOC: Just reminding everyone that you guys roll all the dice. For simplicity and speed, let me tell you that for now the broken hounds are level 2, which means you need a 6 to hit them or dodge them, and they have 6 health. Do a total of 6 points of damage to any single one of them, and it dies. They do four points of damage if they hit you. Remember, if you roll 17 or above on your d20, something special happens. You have a round before the broken hounds arrive to prepare/maneuver/whichever, then go ahead and roll both Initiative (Speed) and attack (or whatever else you're going to do).</p></blockquote><p></p>
[QUOTE="Isida Kep'Tukari, post: 6204192, member: 4441"] As you cross the line from the Sheer to the area of greenery, you go immediately from late autumn to high summer, the air hot and muggy. Insects buzz around you as you penetrate the jungle's outer edge, and the heavy, sweet scents of blooming flowers fill the air. Everyone stays alert, ready for danger, ears pricked and weapons out, and that proves to be wise - After nearly an hour of trekking through the thick jungle without a sound, there's an echo of something up ahead, and a scent of fresh blood on the wind. Then the wind shifts, or something moves closer, because you can hear the sounds of aneen bellowing in pain and humans shouting and screaming. In a gap through the trees, you can see a clearing ahead where part of Kolos Githian's herd is being mobbed by broken hounds, and at least two aneen are already down and being torn apart. A small part of the pack closest to you suddenly turns and begins crashing through the underbrush, howling their fluting, screeching calls. You have only seconds until they'll be on you! ---- OOC: Just reminding everyone that you guys roll all the dice. For simplicity and speed, let me tell you that for now the broken hounds are level 2, which means you need a 6 to hit them or dodge them, and they have 6 health. Do a total of 6 points of damage to any single one of them, and it dies. They do four points of damage if they hit you. Remember, if you roll 17 or above on your d20, something special happens. You have a round before the broken hounds arrive to prepare/maneuver/whichever, then go ahead and roll both Initiative (Speed) and attack (or whatever else you're going to do). [/QUOTE]
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