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<blockquote data-quote="Isida Kep'Tukari" data-source="post: 6221491" data-attributes="member: 4441"><p>Dross shakes his head a bit. "We're an hour's journey in, Duncan, a bit too long to backtrack both our caravans. But I can get them in a huddle, like the aneen do when they're protecting their young. That'll make it a damn sight harder to take anyone down one at a time." Dross goes to do that, arguing with Kolos Githian until he manages to explain the situation, and finally getting the aneen in a shoulder-to-shoulder huddle, several rings deep.</p><p></p><p>Antor, Echo, and Father Seren examine the hatch with great care, and realize it's just the top of some sort of access shaft. With the right manipulation of the symbols, the hatch should come right up. Studying the symbols, you're certain you can get it open without difficulty.</p><p></p><p>[OOC: Assuming you want to know what's in the box... <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /> If not, I'll edit later.]</p><p></p><p>Pressing a symbol here, gliding your fingers across another, twisting your fingertips across a third, and the hatch opens up. It reveals a platform about eight feet below the ground, with more symbols glowing on its side. The platform has no walls on three sides, and beyond its edge you can see a large room some sixty feet below the forest floor, dimly illuminated, with three large gleaming holes in the floor, surmounted by brightly-colored panels of some sort. There's a sound coming from the revealed room, a repeated rising whine that terminates in a loud <em>whump!</em>. Echo, you realize this sound is in the same pattern as the pulsing on your map...</p></blockquote><p></p>
[QUOTE="Isida Kep'Tukari, post: 6221491, member: 4441"] Dross shakes his head a bit. "We're an hour's journey in, Duncan, a bit too long to backtrack both our caravans. But I can get them in a huddle, like the aneen do when they're protecting their young. That'll make it a damn sight harder to take anyone down one at a time." Dross goes to do that, arguing with Kolos Githian until he manages to explain the situation, and finally getting the aneen in a shoulder-to-shoulder huddle, several rings deep. Antor, Echo, and Father Seren examine the hatch with great care, and realize it's just the top of some sort of access shaft. With the right manipulation of the symbols, the hatch should come right up. Studying the symbols, you're certain you can get it open without difficulty. [OOC: Assuming you want to know what's in the box... :devil: If not, I'll edit later.] Pressing a symbol here, gliding your fingers across another, twisting your fingertips across a third, and the hatch opens up. It reveals a platform about eight feet below the ground, with more symbols glowing on its side. The platform has no walls on three sides, and beyond its edge you can see a large room some sixty feet below the forest floor, dimly illuminated, with three large gleaming holes in the floor, surmounted by brightly-colored panels of some sort. There's a sound coming from the revealed room, a repeated rising whine that terminates in a loud [I]whump![/I]. Echo, you realize this sound is in the same pattern as the pulsing on your map... [/QUOTE]
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