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The Challenge of Epic-Level Campaigns!
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<blockquote data-quote="SHARK" data-source="post: 232779" data-attributes="member: 1131"><p>Greetings!</p><p></p><p>Hey Limper! That's the spirit!<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I agree fully.</p><p></p><p>BiggusGeekus wrote:</p><p>____________________________________________________</p><p>Quote:</p><p></p><p>"I'm more concered with tips on how to run the NPCs. During the middle of a game I don't want to have to remember to have the evil wizard cast stoneskin. Simple mistakes like that can turn an epic fight into a cakewalk."</p><p>____________________________________________________</p><p>End Quote.</p><p></p><p>Indeed, BiggusGeekus. However, I might suggest that that problem, such as it is, has more to do with technical preparation of combat details, spell-menus, and organization, than epic-level campaigns. Such challenges certainly are present if the party encounters six 15th level wizards as well. </p><p></p><p>Epic-level play has far more to do with character background, motivations, personality conflicts, and integration of greater magical, combat, relational, and organizational resources, a broader scope of personal goals, as well as the parameters of the adventure.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Bolen wrote:</p><p>____________________________________________________</p><p>Quote:</p><p></p><p>"I still don't see a difference between what you are advicating any any good campain. Epic levels imply almost godlike in power. Any good campain has plots and character development. How should Epic games reflect the greater power of the characters?"</p><p>____________________________________________________</p><p>End Quote.</p><p></p><p>Well, Bolen, epic-level play can *include* god-like power, but it doesn't *have* to. A good campaign that has richly detailed background, motivations, and personalities, as well as a highly detailed and *interactive* environment shouldn't really have any problems with epic-level campaigns.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>In addition, epic-level campaigns can reflect the greater power of characters in romantic achievement, political power, enhanced personal relationships, more interesting magical integration, societal impact, cultural exploration, personal exploration, and different kinds of goal achievement, all of which may have little to do with overwhelming firepower, or other "godlike" powers.</p><p></p><p>Semper Fidelis,</p><p></p><p>SHARK</p></blockquote><p></p>
[QUOTE="SHARK, post: 232779, member: 1131"] Greetings! Hey Limper! That's the spirit!:) I agree fully. BiggusGeekus wrote: ____________________________________________________ Quote: "I'm more concered with tips on how to run the NPCs. During the middle of a game I don't want to have to remember to have the evil wizard cast stoneskin. Simple mistakes like that can turn an epic fight into a cakewalk." ____________________________________________________ End Quote. Indeed, BiggusGeekus. However, I might suggest that that problem, such as it is, has more to do with technical preparation of combat details, spell-menus, and organization, than epic-level campaigns. Such challenges certainly are present if the party encounters six 15th level wizards as well. Epic-level play has far more to do with character background, motivations, personality conflicts, and integration of greater magical, combat, relational, and organizational resources, a broader scope of personal goals, as well as the parameters of the adventure.:) Bolen wrote: ____________________________________________________ Quote: "I still don't see a difference between what you are advicating any any good campain. Epic levels imply almost godlike in power. Any good campain has plots and character development. How should Epic games reflect the greater power of the characters?" ____________________________________________________ End Quote. Well, Bolen, epic-level play can *include* god-like power, but it doesn't *have* to. A good campaign that has richly detailed background, motivations, and personalities, as well as a highly detailed and *interactive* environment shouldn't really have any problems with epic-level campaigns.:) In addition, epic-level campaigns can reflect the greater power of characters in romantic achievement, political power, enhanced personal relationships, more interesting magical integration, societal impact, cultural exploration, personal exploration, and different kinds of goal achievement, all of which may have little to do with overwhelming firepower, or other "godlike" powers. Semper Fidelis, SHARK [/QUOTE]
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