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The Challenge of Epic-Level Campaigns!
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<blockquote data-quote="Rugger" data-source="post: 233542" data-attributes="member: 3092"><p>The tone of Epic Level campaigns is going to greatly vary from campaign to campaign...some will just make it into huge Hack-N-Slash style play, and if that is what you enjoy, then go for it! The game is all about playing in a style in which YOU have fun.</p><p></p><p>But I agree with you, SHARK, that the flavor should change...</p><p></p><p>Shortly after GenCon 2001, my crew wanted to test out high-level play. I planned to run Monte’s “The Harrowing” in Dungeon Mag #84. I allowed them to go nuts with what they wanted to run for 15th level, as it was only a test. Here’s what I got:</p><p></p><p>- Halfing Shadowdancer</p><p>- Half-Celestial Elvish Cleric</p><p>- Half Celestial Halfling Sorcerer</p><p>- Centaur Arcane Archer (house ruled)</p><p>- Human Wizard</p><p>- Human Monk (Mr Whoop-arse)</p><p>- Dwarven Psion (or, Mr. Disintegration as we called him)</p><p></p><p>Even though this was a one-shot, I couldn’t bear the thought of running a game with no backstory...so looking at the menagerie of characters, I came up with an idea. I had been on a huge kick for Pulp action, and had recently finished re-reading Warren Ellis’s amazing Planetary series of comics. Pulp DnD. It worked. And I think it is how I am going to run our usual campaign when it gets to that point.</p><p></p><p>The PC’s were “The Grey Fist”, a secret force for good in Greyhawk. Heck, if there can be a Circle of Eight, why not allow the PC’s to play a similarly powered organization. The characters were all former retainers of the wizards of the Circle of Eight...secret agents of the agenda’s of their masters. </p><p></p><p>They had a secret headquarters, north of Blackmoor, an ancient dwarven citadel that had many links to the Underdark, where they themselves had agents on the lookout for trouble. They had a gadgeteer, a gnomish tinkerer who identified the many strange magical artifacts that they found, and crafted new ones for them. (and provided a reason that they all had the perfect Magic Item loadouts for their characters)</p><p></p><p>[SPOILERS FOR “THE HARROWING” AHEAD]</p><p></p><p></p><p>Through one of their many contacts, Prince Melf Brightflame ( a former retainer of Mordenkainen, and member of the Knights of Luna, an anti-isolationist elven underground) they were told that a high ranking priest who was actually a sympathizer for the Knights of Luna had gone missing...and here was the problem: they need people who could investigate subtly, as he disappeared while going to visit his HUMAN mistress. An internal elven investigation would surely reveal this and ruin his credibility as a supporter of the Knights of Luna. So investigate they did....only to find that the priest had been kidnapped by the daughter of a goddess to be a sacrifice in a vile plot to achieve full godhood! (Cue evil music)</p><p></p><p>And we had a blast. They action was fast-paced and high powered. Players dropped and were replaced (all members of “The Grey Fist” had Contact Medallions, which would explain how they got new people into the adventure). I don’t even think the players realized how “pulpy” it felt...the good guys were good, and the bad guys were bad. And they smashed evil. The PC’s were a secret organization making changes in the world. And they did it in style. </p><p></p><p>Who needs to rule a kingdom, when you know that the kingdom already has been taken over by dimension-hopping demonic shapeshifters. And the PC’s are the only one’s who can stop them and prevent mass chaos.</p><p></p><p></p><p>Sorry to hijack your thread a bit, but just wanted to give another example of how Epic Level play could work...can’t wait until my main campaign (currently 12th-13th level, and fresh out of RTToEE) gets a bit higher.... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>-Rugger</p><p> “I lurk!”</p><p></p><p>(Edited for spelling errors...whoops!)</p></blockquote><p></p>
[QUOTE="Rugger, post: 233542, member: 3092"] The tone of Epic Level campaigns is going to greatly vary from campaign to campaign...some will just make it into huge Hack-N-Slash style play, and if that is what you enjoy, then go for it! The game is all about playing in a style in which YOU have fun. But I agree with you, SHARK, that the flavor should change... Shortly after GenCon 2001, my crew wanted to test out high-level play. I planned to run Monte’s “The Harrowing” in Dungeon Mag #84. I allowed them to go nuts with what they wanted to run for 15th level, as it was only a test. Here’s what I got: - Halfing Shadowdancer - Half-Celestial Elvish Cleric - Half Celestial Halfling Sorcerer - Centaur Arcane Archer (house ruled) - Human Wizard - Human Monk (Mr Whoop-arse) - Dwarven Psion (or, Mr. Disintegration as we called him) Even though this was a one-shot, I couldn’t bear the thought of running a game with no backstory...so looking at the menagerie of characters, I came up with an idea. I had been on a huge kick for Pulp action, and had recently finished re-reading Warren Ellis’s amazing Planetary series of comics. Pulp DnD. It worked. And I think it is how I am going to run our usual campaign when it gets to that point. The PC’s were “The Grey Fist”, a secret force for good in Greyhawk. Heck, if there can be a Circle of Eight, why not allow the PC’s to play a similarly powered organization. The characters were all former retainers of the wizards of the Circle of Eight...secret agents of the agenda’s of their masters. They had a secret headquarters, north of Blackmoor, an ancient dwarven citadel that had many links to the Underdark, where they themselves had agents on the lookout for trouble. They had a gadgeteer, a gnomish tinkerer who identified the many strange magical artifacts that they found, and crafted new ones for them. (and provided a reason that they all had the perfect Magic Item loadouts for their characters) [SPOILERS FOR “THE HARROWING” AHEAD] Through one of their many contacts, Prince Melf Brightflame ( a former retainer of Mordenkainen, and member of the Knights of Luna, an anti-isolationist elven underground) they were told that a high ranking priest who was actually a sympathizer for the Knights of Luna had gone missing...and here was the problem: they need people who could investigate subtly, as he disappeared while going to visit his HUMAN mistress. An internal elven investigation would surely reveal this and ruin his credibility as a supporter of the Knights of Luna. So investigate they did....only to find that the priest had been kidnapped by the daughter of a goddess to be a sacrifice in a vile plot to achieve full godhood! (Cue evil music) And we had a blast. They action was fast-paced and high powered. Players dropped and were replaced (all members of “The Grey Fist” had Contact Medallions, which would explain how they got new people into the adventure). I don’t even think the players realized how “pulpy” it felt...the good guys were good, and the bad guys were bad. And they smashed evil. The PC’s were a secret organization making changes in the world. And they did it in style. Who needs to rule a kingdom, when you know that the kingdom already has been taken over by dimension-hopping demonic shapeshifters. And the PC’s are the only one’s who can stop them and prevent mass chaos. Sorry to hijack your thread a bit, but just wanted to give another example of how Epic Level play could work...can’t wait until my main campaign (currently 12th-13th level, and fresh out of RTToEE) gets a bit higher.... :) -Rugger “I lurk!” (Edited for spelling errors...whoops!) [/QUOTE]
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