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The changes to gnomes in 3.5e
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<blockquote data-quote="Turjan" data-source="post: 1788683" data-attributes="member: 3477"><p>I think that the situation is not much better now. I'm not a big fan of subraces (let culture be culture), and this means that also the "races" themselves should be distinctive by more than a few cultural traits (like tinkering, mining or similar normal human occupations). By giving halflings and gnomes their rogue and bard professions in 3.5e, they were neatly shoved into separate niches, which worked well for the gnome but definitely less well for the halfling (bye bye hobbits). Unfortunately, the gnome now looks like a halfling (bad move) and took a big chunk out of the role of the (half-)elf (even worse move). On the other hand, the distinction from dwarves now works well - there's not much left of the similarities, besides their love for gems, so I don't really understand comments that compare them with dwarves.</p><p></p><p>As I said, this move went wonderfully for the gnome - it's a great racial concept now. Unfortunately, the designers destroyed with one hand what they built up with the other. Maybe, there simply is not enough space for so many distinctive humanoid base races, who knows. I won't mention details about half-elves (let's simply forget those). When looking at elves, I found that their flavor text actually does not match their game characteristics any more (why the heck do they want to be wizards?). The solution IMC: someone had to go; the elves got gnome statistics, nearly AD&D size and kept their name. The name "gnome" went for good. Okay, these are "Hobbit" elves; but my need for long-lived humans with pointy ears and a no magical abilites was limited, anyway <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. YMMV, of course <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />.</p><p></p><p>And yes, the 3.5e gnome <em>is</em> a great concept <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />!</p></blockquote><p></p>
[QUOTE="Turjan, post: 1788683, member: 3477"] I think that the situation is not much better now. I'm not a big fan of subraces (let culture be culture), and this means that also the "races" themselves should be distinctive by more than a few cultural traits (like tinkering, mining or similar normal human occupations). By giving halflings and gnomes their rogue and bard professions in 3.5e, they were neatly shoved into separate niches, which worked well for the gnome but definitely less well for the halfling (bye bye hobbits). Unfortunately, the gnome now looks like a halfling (bad move) and took a big chunk out of the role of the (half-)elf (even worse move). On the other hand, the distinction from dwarves now works well - there's not much left of the similarities, besides their love for gems, so I don't really understand comments that compare them with dwarves. As I said, this move went wonderfully for the gnome - it's a great racial concept now. Unfortunately, the designers destroyed with one hand what they built up with the other. Maybe, there simply is not enough space for so many distinctive humanoid base races, who knows. I won't mention details about half-elves (let's simply forget those). When looking at elves, I found that their flavor text actually does not match their game characteristics any more (why the heck do they want to be wizards?). The solution IMC: someone had to go; the elves got gnome statistics, nearly AD&D size and kept their name. The name "gnome" went for good. Okay, these are "Hobbit" elves; but my need for long-lived humans with pointy ears and a no magical abilites was limited, anyway :). YMMV, of course ;). And yes, the 3.5e gnome [I]is[/I] a great concept :D! [/QUOTE]
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