Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
The Changing Game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Reynard" data-source="post: 4641473" data-attributes="member: 467"><p>I think it is in general easier to ignore elements than it is to add them. I certainly don't advocate creating a system which requires players to spend their "Combat Effectiveness" resources on their "Rulership Effectiveness" or their "Running a Guild Effectiveness". This was one of 3E's problems: PC creation offered a great number of options to support a great number of playstyles, but since they all came from the same pool of character development resources, a great deal of power disparity appeared very quickly in a "mixed" party. Rather, I think modular subsystems are the way to go with this kind of thing and, again, I hope to see the DMG 2 include it (after all, what else is it going to have besides more traps and revised Skill Challenge rules?).</p><p></p><p>The reason I would have liked to have seen those elements included in the Core is simply one of preference: I think D&D, while not a "universal" game, has always supported a wide variety of possible playstyles within the broad genre of "fantasy adventure" and including these somewhat disparate, even contradictory elements is clear indication to the reader that the game still is just that.</p><p></p><p>Again, it's unfortunate that these things aren't in the core, but with regular "Core" additions, there is plenty of room for growth. I just hope the PHB, DMG and MM 2's aren't just more defenders, brutes and traps.</p></blockquote><p></p>
[QUOTE="Reynard, post: 4641473, member: 467"] I think it is in general easier to ignore elements than it is to add them. I certainly don't advocate creating a system which requires players to spend their "Combat Effectiveness" resources on their "Rulership Effectiveness" or their "Running a Guild Effectiveness". This was one of 3E's problems: PC creation offered a great number of options to support a great number of playstyles, but since they all came from the same pool of character development resources, a great deal of power disparity appeared very quickly in a "mixed" party. Rather, I think modular subsystems are the way to go with this kind of thing and, again, I hope to see the DMG 2 include it (after all, what else is it going to have besides more traps and revised Skill Challenge rules?). The reason I would have liked to have seen those elements included in the Core is simply one of preference: I think D&D, while not a "universal" game, has always supported a wide variety of possible playstyles within the broad genre of "fantasy adventure" and including these somewhat disparate, even contradictory elements is clear indication to the reader that the game still is just that. Again, it's unfortunate that these things aren't in the core, but with regular "Core" additions, there is plenty of room for growth. I just hope the PHB, DMG and MM 2's aren't just more defenders, brutes and traps. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Changing Game
Top