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<blockquote data-quote="Oni" data-source="post: 4645233" data-attributes="member: 380"><p>I feel that you've sidestepped the question somewhat. </p><p></p><p>Do I have to have to have rules to say that a fighter becomes a landed noble at 9th level? Why couldn't he earn the right before? What if he doesn't deserve it then? More to the point is this something that should be handled by the rules or by roleplay. That I feel the latter is the correct answers should in no way be construed as a desire to reduce the game to cops and robbers. Saying not everything needs rules, is not the same as saying who needs rules at all. I mean we could make rules about how well your character butters their toast in the morning but would the game really be better for it?</p><p></p><p>Is the ability to engage and change the world something that needs a chart or something that should be decided by the actions of the players?</p><p></p><p>Is there something preventing them from facing more intelligent or dangerous foes in this new edition? Or is that a function of story as decided by the DM and players? Who decides when you stop slaughting monsters for the hell of it and decide to face down some real evil the game designer or the people actually playing the game?</p><p></p><p>Are characters no longer capable of retiring or are they now on a force march by the rules to never lay down their sword and take a rest? </p><p></p><p>Is there something in the new rules stopping people from seeking immortality, traversing the planes, or facing down gods?</p><p></p><p>These are the things the people playing the game bring to the table, the story and the choices. I think it's really off the mark to imply that they are missing from the game or downplayed because they don't have a die roll or chart or some random level assigned to them. </p><p></p><p></p><p></p><p>That said I'll grant you the mass combat rules, but as you've kindly pointed out that's largely supplemental material isn't it even in the past.</p></blockquote><p></p>
[QUOTE="Oni, post: 4645233, member: 380"] I feel that you've sidestepped the question somewhat. Do I have to have to have rules to say that a fighter becomes a landed noble at 9th level? Why couldn't he earn the right before? What if he doesn't deserve it then? More to the point is this something that should be handled by the rules or by roleplay. That I feel the latter is the correct answers should in no way be construed as a desire to reduce the game to cops and robbers. Saying not everything needs rules, is not the same as saying who needs rules at all. I mean we could make rules about how well your character butters their toast in the morning but would the game really be better for it? Is the ability to engage and change the world something that needs a chart or something that should be decided by the actions of the players? Is there something preventing them from facing more intelligent or dangerous foes in this new edition? Or is that a function of story as decided by the DM and players? Who decides when you stop slaughting monsters for the hell of it and decide to face down some real evil the game designer or the people actually playing the game? Are characters no longer capable of retiring or are they now on a force march by the rules to never lay down their sword and take a rest? Is there something in the new rules stopping people from seeking immortality, traversing the planes, or facing down gods? These are the things the people playing the game bring to the table, the story and the choices. I think it's really off the mark to imply that they are missing from the game or downplayed because they don't have a die roll or chart or some random level assigned to them. That said I'll grant you the mass combat rules, but as you've kindly pointed out that's largely supplemental material isn't it even in the past. [/QUOTE]
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