Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
The Chaos Effect updated 10/11/05 Exit the Dungeon + New Players intro
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="megamania" data-source="post: 2319387" data-attributes="member: 9255"><p>OOC: I HAVE INTERNET BACK! (Dance a goofy jig)</p><p></p><p>THE CHAOS EFFECT</p><p>SEGMENT 016</p><p></p><p>The air craft slowly departs and rises high into the sky. Most people hang out on deck as the ship stops and hovers for a moment. Then with a hiss and a soft roar, restarts and turns east.</p><p></p><p>The dwarf offers to show small groups their rooms. Below deck there are four rooms for passengers. Each room has four bunks. Vander, Kerrick, Tamin and Rasjleigh have a room together. The sick child and mother have a room. Gilad, Noami and the Gnome have a room</p><p>Also sharing a room are the four remaining humans. The three warforged are NOT offered rooms. Spike (S Mot nat 20!) picks up that the good general (and thus the crew) doesn't consider warforged as having the need or the right for a room. The dwarf jokes about a storage room for the warforged.</p><p>There are two rooms for the crew, another room for the Captain and a small water room. Two stairways lead up in the middle. A door (normally locked) seperates the main storage area from the living quarters. Within this storage room are the two horses and many crates of food stuff, belongings and other things being shipped.</p><p></p><p>Also looking around, you see about eight crew members, the Captain, the dwarf and a half-elf. The 1/2 elf seems to tend to the elemental functions of the ship. Once away from the city, the ship picks up speed. Passengers are allowed on the deck but asked not to bother the Captain or the 1/2 elf as they are working. </p><p></p><p>Looking at closer details now, any looking over the ship find it very defensive. The Stern has a thick rounded shield that offers protection from rear attacks. Within the shield, are many narrow slots to fire a bow or caste arrows. The Bow has two ballistas that are ready for use except the final loading. The sides are nothing to look at but the large swirling ring of the fire elemental that is trapped within the magical wards that hold it. </p><p></p><p>Spike (nat 17) over ehars the the mother speaking to a crew member. The child is very sick and can not walk. They have had clerics and House Jorasco each treat the child with no success. They now travel to Zilargo to see a specialist.</p><p></p><p>The Gnome is very inquizative and looks around. You are guessing he is inventoring everything he sees. After studying the group for the first ten minutes his attention moves to the Cyrians. His mood seems to darken as he does this.</p><p></p><p>Gilad is staying to himself. He watches the female traveling with him as she walks around to explore the ship even as you folks are. The more you study him, the more you suspect he is the most skilleded warrior here.</p><p></p><p>The trip to Two Posts will take two days. There are two stops on the way. Stop one is Wroat then to a fortress before Baran's keep which is a days hike from the Trading Village of Two Posts at the base of the Peaks.</p><p></p><p>ACTIONS</p><p>Things to consider-</p><p></p><p>Where will Clang and Spike go at night?</p><p>Will there be a watch? If so- who and when?</p><p>Other people to speak to and if so who and what</p></blockquote><p></p>
[QUOTE="megamania, post: 2319387, member: 9255"] OOC: I HAVE INTERNET BACK! (Dance a goofy jig) THE CHAOS EFFECT SEGMENT 016 The air craft slowly departs and rises high into the sky. Most people hang out on deck as the ship stops and hovers for a moment. Then with a hiss and a soft roar, restarts and turns east. The dwarf offers to show small groups their rooms. Below deck there are four rooms for passengers. Each room has four bunks. Vander, Kerrick, Tamin and Rasjleigh have a room together. The sick child and mother have a room. Gilad, Noami and the Gnome have a room Also sharing a room are the four remaining humans. The three warforged are NOT offered rooms. Spike (S Mot nat 20!) picks up that the good general (and thus the crew) doesn't consider warforged as having the need or the right for a room. The dwarf jokes about a storage room for the warforged. There are two rooms for the crew, another room for the Captain and a small water room. Two stairways lead up in the middle. A door (normally locked) seperates the main storage area from the living quarters. Within this storage room are the two horses and many crates of food stuff, belongings and other things being shipped. Also looking around, you see about eight crew members, the Captain, the dwarf and a half-elf. The 1/2 elf seems to tend to the elemental functions of the ship. Once away from the city, the ship picks up speed. Passengers are allowed on the deck but asked not to bother the Captain or the 1/2 elf as they are working. Looking at closer details now, any looking over the ship find it very defensive. The Stern has a thick rounded shield that offers protection from rear attacks. Within the shield, are many narrow slots to fire a bow or caste arrows. The Bow has two ballistas that are ready for use except the final loading. The sides are nothing to look at but the large swirling ring of the fire elemental that is trapped within the magical wards that hold it. Spike (nat 17) over ehars the the mother speaking to a crew member. The child is very sick and can not walk. They have had clerics and House Jorasco each treat the child with no success. They now travel to Zilargo to see a specialist. The Gnome is very inquizative and looks around. You are guessing he is inventoring everything he sees. After studying the group for the first ten minutes his attention moves to the Cyrians. His mood seems to darken as he does this. Gilad is staying to himself. He watches the female traveling with him as she walks around to explore the ship even as you folks are. The more you study him, the more you suspect he is the most skilleded warrior here. The trip to Two Posts will take two days. There are two stops on the way. Stop one is Wroat then to a fortress before Baran's keep which is a days hike from the Trading Village of Two Posts at the base of the Peaks. ACTIONS Things to consider- Where will Clang and Spike go at night? Will there be a watch? If so- who and when? Other people to speak to and if so who and what [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
The Chaos Effect updated 10/11/05 Exit the Dungeon + New Players intro
Top