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The Chaos Effect updated 10/11/05 Exit the Dungeon + New Players intro
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<blockquote data-quote="Cedious" data-source="post: 2488042" data-attributes="member: 27490"><p>Clang looks around. <span style="color: DarkOrange">"If the board gave way under his feet then it would not be wise for me to proceed any further until we know the boards will be able to hold me and spike,"</span></p><p></p><p>Clang Concentrates for a minute then becomes translucent, allthough you can still see him its like your looking at him through a rippling lake.</p><p></p><p>[SBLOCK]</p><p>Round one: <span style="color: DarkOrange">Concealing Amorpha </span> (3 power points)</p><p>Round two: <span style="color: DarkOrange">Sonic Energy missile </span> (Hold action until somthing is in sight to shoot at)</p><p></p><p></p><p>Concealing Amorpha</p><p>Metacreativity (Creation)</p><p>Level: Psion/wilder 2, psychic warrior 2</p><p>Display: Material; see text</p><p>Manifesting Time: 1 standard action</p><p>Range: 0 ft.</p><p>Effect: Quasi-real amorphous film centered on you</p><p>Duration: 1 min./level (D)</p><p>Power Points: 3</p><p></p><p>Using concealing amorpha, you weave a quasi-real membrane around yourself. You remain visible within the translucent, amorphous enclosure. This distortion grants you concealment (opponents have a 20% miss chance), thanks to the rippling membrane encasing your form. You can pick up or drop objects, easily reaching through the film. Anything you hold is enveloped by the amorpha. Likewise, you can engage in melee, make ranged attacks, and manifest powers without hindrance.</p><p></p><p>Energy Missile</p><p>Psychokinesis [see text]</p><p>Level: Kineticist 2</p><p>Display: Auditory</p><p>Manifesting Time: 1 standard action</p><p>Range: Medium (100 ft. + 10 ft./ level)</p><p>Targets: Up to five creatures or objects; no two targets can be more than 15 ft. apart.</p><p>Duration: Instantaneous</p><p>Saving Throw: Reflex half or Fortitude half; see text</p><p>Power Resistance: Yes</p><p>Power Points: 3</p><p></p><p>Upon manifesting this power, you choose cold, electricity, fire, or sonic. You release a powerful missile of energy of the chosen type at your foe. The missile deals 3d6 points of damage to each creature or object you target, to the maximum of five targets. You cannot hit the same target multiple times with the same manifestation of this power.</p><p></p><p>Cold: A missile of this energy type deals +1 point of damage per die. The saving throw to reduce damage from a cold missile is a Fortitude save instead of a Reflex save.</p><p></p><p>Electricity: Manifesting a missile of this energy type provides a +2 bonus to the save DC and a +2 bonus on manifester level checks for the purpose of overcoming power resistance.</p><p></p><p>Fire: A missile of this energy type deals +1 point of damage per die.</p><p></p><p>Sonic: A missile of this energy type deals -1 point of damage per die and ignores an object’s hardness.</p><p></p><p>This power’s subtype is the same as the type of energy you manifest.</p><p></p><p>Augment: For every additional power point you spend, this power’s damage increases by one die (d6) and its save DC increases by 1.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Cedious, post: 2488042, member: 27490"] Clang looks around. [COLOR=DarkOrange]"If the board gave way under his feet then it would not be wise for me to proceed any further until we know the boards will be able to hold me and spike,"[/COLOR] Clang Concentrates for a minute then becomes translucent, allthough you can still see him its like your looking at him through a rippling lake. [SBLOCK] Round one: [COLOR=DarkOrange]Concealing Amorpha [/COLOR] (3 power points) Round two: [COLOR=DarkOrange]Sonic Energy missile [/COLOR] (Hold action until somthing is in sight to shoot at) Concealing Amorpha Metacreativity (Creation) Level: Psion/wilder 2, psychic warrior 2 Display: Material; see text Manifesting Time: 1 standard action Range: 0 ft. Effect: Quasi-real amorphous film centered on you Duration: 1 min./level (D) Power Points: 3 Using concealing amorpha, you weave a quasi-real membrane around yourself. You remain visible within the translucent, amorphous enclosure. This distortion grants you concealment (opponents have a 20% miss chance), thanks to the rippling membrane encasing your form. You can pick up or drop objects, easily reaching through the film. Anything you hold is enveloped by the amorpha. Likewise, you can engage in melee, make ranged attacks, and manifest powers without hindrance. Energy Missile Psychokinesis [see text] Level: Kineticist 2 Display: Auditory Manifesting Time: 1 standard action Range: Medium (100 ft. + 10 ft./ level) Targets: Up to five creatures or objects; no two targets can be more than 15 ft. apart. Duration: Instantaneous Saving Throw: Reflex half or Fortitude half; see text Power Resistance: Yes Power Points: 3 Upon manifesting this power, you choose cold, electricity, fire, or sonic. You release a powerful missile of energy of the chosen type at your foe. The missile deals 3d6 points of damage to each creature or object you target, to the maximum of five targets. You cannot hit the same target multiple times with the same manifestation of this power. Cold: A missile of this energy type deals +1 point of damage per die. The saving throw to reduce damage from a cold missile is a Fortitude save instead of a Reflex save. Electricity: Manifesting a missile of this energy type provides a +2 bonus to the save DC and a +2 bonus on manifester level checks for the purpose of overcoming power resistance. Fire: A missile of this energy type deals +1 point of damage per die. Sonic: A missile of this energy type deals -1 point of damage per die and ignores an object’s hardness. This power’s subtype is the same as the type of energy you manifest. Augment: For every additional power point you spend, this power’s damage increases by one die (d6) and its save DC increases by 1. [/sblock] [/QUOTE]
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