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The Chaos Effect updated 10/11/05 Exit the Dungeon + New Players intro
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<blockquote data-quote="megamania" data-source="post: 2489709" data-attributes="member: 9255"><p>THE CHAOS EFFECT</p><p>SEGMENT 043</p><p></p><p>Kerr 24</p><p>Rash 20</p><p>Clang 19</p><p>Vander 18</p><p>Spike 13</p><p>Tamin 05</p><p></p><p>ROUND ONE</p><p>Kerrick readies his action in case of trouble. He watches the darkness ahead. Rashliegh breaks another board thinking his foot is stuck on a board. "GLUE!" he yells as his foot remains stuck and the now activated Sun Rod. Clang Powers up becoming a distorted version of himself. Vander pulls at Rash but finds him very stuck. "What is this stuff?" Spike waves his +1 Greatsword at the darkness while moving over to aid Vander. The bells are very audible now that several boards are broken. "I suspect we will company soon. Be on your best guard. Vander- do you wish aid?" Tamin looks ahead into the darkness. Sometimes he thinks he sees something there and sometimes he thinks it is only his nerves.</p><p></p><p>ROUND TWO</p><p>Kerrick stares into the darkness and sees nothing (nat 1 for 8). Rash finds the more he struggles the worse it becomes so he relaxes to allow Vander and Spike to help him. He has become a bit embarrasssed at the situation. Clang powers up a fire based piece of psionic energy and unleashes it into the darkness. He hits nothing but the sounds of scampering feet can be heard. There was something there afterall. With Spike's aid, Vander frees Rashliegh. His boot sticks to the ground and he pulls it off. The sunrod remains in the sticky substance. Tamin warns all. I saw small figures take cover just now. These caves and their tunnels are not as empty as Jaskin believes them to be! </p><p></p><p>Next two Rounds</p></blockquote><p></p>
[QUOTE="megamania, post: 2489709, member: 9255"] THE CHAOS EFFECT SEGMENT 043 Kerr 24 Rash 20 Clang 19 Vander 18 Spike 13 Tamin 05 ROUND ONE Kerrick readies his action in case of trouble. He watches the darkness ahead. Rashliegh breaks another board thinking his foot is stuck on a board. "GLUE!" he yells as his foot remains stuck and the now activated Sun Rod. Clang Powers up becoming a distorted version of himself. Vander pulls at Rash but finds him very stuck. "What is this stuff?" Spike waves his +1 Greatsword at the darkness while moving over to aid Vander. The bells are very audible now that several boards are broken. "I suspect we will company soon. Be on your best guard. Vander- do you wish aid?" Tamin looks ahead into the darkness. Sometimes he thinks he sees something there and sometimes he thinks it is only his nerves. ROUND TWO Kerrick stares into the darkness and sees nothing (nat 1 for 8). Rash finds the more he struggles the worse it becomes so he relaxes to allow Vander and Spike to help him. He has become a bit embarrasssed at the situation. Clang powers up a fire based piece of psionic energy and unleashes it into the darkness. He hits nothing but the sounds of scampering feet can be heard. There was something there afterall. With Spike's aid, Vander frees Rashliegh. His boot sticks to the ground and he pulls it off. The sunrod remains in the sticky substance. Tamin warns all. I saw small figures take cover just now. These caves and their tunnels are not as empty as Jaskin believes them to be! Next two Rounds [/QUOTE]
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