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The Chaos Effect updated 10/11/05 Exit the Dungeon + New Players intro
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<blockquote data-quote="Cedious" data-source="post: 2494187" data-attributes="member: 27490"><p><span style="color: DarkOrange">"mmmm that did not work lets try somthing.......bigger"</span></p><p></p><p>Clang steps in front of everyone else concentrates for a moment, lefts his arm up and points down the hall way.</p><p></p><p>[sblock]</p><p>Round 3, Energy Cone 5 power points <span style="color: LightBlue">COLD</span></p><p>Roung 4, Energy cone 5 power points <span style="color: Red">FIRE</span></p><p></p><p>Energy Cone</p><p>Psychokinesis [see text]</p><p>Level: Kineticist 3</p><p>Display: Auditory</p><p>Manifesting Time: 1 standard action</p><p>Range: 60 ft.</p><p>Area: Cone-shaped spread</p><p>Duration: Instantaneous</p><p>Saving Throw: Reflex half or Fortitude half; see text</p><p>Power Resistance: Yes</p><p>Power Points: 5</p><p></p><p>Upon manifesting this power, you choose cold, electricity, fire, or sonic. You create a cone of energy of the chosen type, extending outward from your hand, that deals 5d6 points of damage to every creature or object within the area.</p><p></p><p>Cold: A cone of this energy type deals +1 point of damage per die. The saving throw to reduce damage from a cold cone is a Fortitude save instead of a Reflex save.</p><p></p><p>Electricity: Manifesting a cone of this energy type provides a +2 bonus to the save DC and a +2 bonus on manifester level checks for the purpose of overcoming power resistance.</p><p></p><p>Fire: A cone of this energy type deals +1 point of damage per die.</p><p></p><p>Sonic: A cone of this energy type deals -1 point of damage per die and ignores an object’s hardness.</p><p></p><p>This power’s subtype is the same as the type of energy you manifest.</p><p></p><p>Augment: For every additional power point you spend, this power’s damage increases by one die (d6). For each extra two dice of damage, this power’s save DC increases by 1.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Cedious, post: 2494187, member: 27490"] [COLOR=DarkOrange]"mmmm that did not work lets try somthing.......bigger"[/COLOR] Clang steps in front of everyone else concentrates for a moment, lefts his arm up and points down the hall way. [sblock] Round 3, Energy Cone 5 power points [COLOR=LightBlue]COLD[/COLOR] Roung 4, Energy cone 5 power points [COLOR=Red]FIRE[/COLOR] Energy Cone Psychokinesis [see text] Level: Kineticist 3 Display: Auditory Manifesting Time: 1 standard action Range: 60 ft. Area: Cone-shaped spread Duration: Instantaneous Saving Throw: Reflex half or Fortitude half; see text Power Resistance: Yes Power Points: 5 Upon manifesting this power, you choose cold, electricity, fire, or sonic. You create a cone of energy of the chosen type, extending outward from your hand, that deals 5d6 points of damage to every creature or object within the area. Cold: A cone of this energy type deals +1 point of damage per die. The saving throw to reduce damage from a cold cone is a Fortitude save instead of a Reflex save. Electricity: Manifesting a cone of this energy type provides a +2 bonus to the save DC and a +2 bonus on manifester level checks for the purpose of overcoming power resistance. Fire: A cone of this energy type deals +1 point of damage per die. Sonic: A cone of this energy type deals -1 point of damage per die and ignores an object’s hardness. This power’s subtype is the same as the type of energy you manifest. Augment: For every additional power point you spend, this power’s damage increases by one die (d6). For each extra two dice of damage, this power’s save DC increases by 1. [/sblock] [/QUOTE]
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